Heretic is an archetype which adds WIS to Bluff and Stealth in addition to their normal modifiers (CHA and DEX, respectively). The Reformation Inquisition changes the stat modifier for Diplomacy, Intimidate, and Perform (Oratory) from CHA to WIS. This means that Bluff, Diplomacy, Heal, Intimidate, Perception, Perform (Oratory), Profession, Sense Motive, Stealth, and Survival are all boosted by WIS, with Stealth actually boosted by both DEX and WIS (though Bluff ends up with a detriment from CHA). Reformation also lets this character roll-twice-and-use-the-best-of Diplomacy or Intimidate checks a number of times equal to WIS per day, making it an incredible party face. Scroll down to below the build for a by-level skill chart- having a bunch of class skills all affected by the same important modifier makes this character amazing at ability score allocation. Stealth and Sense Motive are especially ridiculous, hitting +21 without any items or modifications at level 8.
Aside from summoning, this character's meant to support with a decent series of buff spells and provide ridiculous ranged damage with a combination of Rapid Shot, Manyshot, Clustered Shots, and its Bane class feature (+2d6 damage per shot) at level 5 which improves to Greater Bane (+4d6 damage per shot) at level 12. This character will always have some way to contribute to every situation. Divine Interference, which should be every divine caster's 11th level feat, is meant to force a re-roll of critical hits. Take The Hit and Shake It Off are meant for when you end up wanting to summon meat shields and bruisers instead of casters. Signature Skill (Sense Motive) allows Sense Motive to add to Initiative if conversation breaks down into combat and can add a +2 insight bonus when attacked (see Sense Motive Unchained).
This character will likely always go first. Its base Initiative, with no items or enhancements, is calculated as follows:
Level 1: +9 (combat trait + DEX + Improved Initiative)
Level 2: +13 (+Cunning Initiative)
Level 4: +14 (+DEX increase)
Level 5: +18 (+greensting scorpion familiar)
Level 12: +19 (+WIS increase)
Level 20: +20 (+WIS increase)
In addition to having amazing Stealth and Perception modifiers as the scout, this makes your character the tactician, setting the pace of every combat by summoning an appropriate creature or group of creatures to fuck up an enemy plan.
I could write a whole guide on summoned monsters and their fantastic spells, but other people already have, which I might link in the future. Notable spellcasters (in my experience) include Bralani Azata for healing and lightning bolts, Axiomites for Haste and their empowered Order's Wrath (a lot of things are chaotic), and Movanic Devas for healing, antimagic field, cure spells and the amazing Holy Aura. Something to note, however, is that summoned monsters cannot use teleportation or summon spells, which means you cannot use Share Spells and your summons for teleportation or Dimension Door, even though so many of them have those abilities.
I'm playing this character in a campaign right now as a replacement for another character and I wish I'd started playing it from the beginning. It has so many abilities that I'm often forgetting different ones, like Clustered Shots calculating all my damage before applying DR, or that standing next to any allies, including my familiar (which has Bodyguard/Combat Reflexes, by the way; I forget that too), boosts saving throws through Shake It Off. This build has incredible versatility and, played cleverly, can honestly fill almost an entire party's worth of roles. It's an amazing face, scout, tank-summoner, healing-summoner, ranged attacker, debilitator-summoner, and blast-summoner. Through the Stalwart and Improved Stalwart class feature along with its ridiculous saving throws, it shrugs off a crazy amount of spells and effects (it's like Evasion for Fortitude and Will saves) which helps a lot since its main drawback is a lack of serious hit points. This character has been extremely fun and effective.
This build created in December of 2015 and tweaked several times up until May of 2016.