Thursday, May 12, 2016

"Aerial Vitalshotsman" Fighter, Lore Warden; Strix (ACTUALLY MORE FUCKING RIDICULOUS)

Self-Interested Preface: An offspring of the Vital Critbowsman build, this character's much better, with a racial fly speed, the ability to get Iron Will, the Overwatch feats, and Point Blank Master sooner, and enough feat room to use the Called Shots optional rule if your DM allows it, adding more debilitation versatility to its regular barrage of ridiculous damage.  The main exchange here is doing 2d6 base damage instead of 2d8, which catches back up with the large heavy crossbow using the Focused Weapon Advanced Training at level 13.

This character is a Vital Strike build combined with the Overwatch Style chain to do what I'm pretty sure is the most consistent highest damage per round I've ever seen in a build.  At level 20, this character maxes out at between 212-660 damage per round with an enchanted +5 large longbow, assuming no critical hits and a full-round four-readied-attacks action.  That's a shitty example, though, since no one'll ever play to level 20, so for a more detailed breakdown by level, scroll down to below this build to see this character's base attack and damage with modifiers, assuming no enhancements or items aside from a large longbow and a Gravity Bow spell effect.  Through use of a too-large weapon (taking a -2 for oversized wielding), Weapon Training, Point-Blank Shot, the Focused Weapon Advanced Weapon Training, the Vital Strike feat chain, Weapon Specializations, and Gravity Bow, each damage roll will use so many fucking die you'll get kicked out of the campaign for knocking over some part of the combat area every round multiple times every combat.  I mean, you could just use a die-rolling app but let's be honest for a second, that's bitch as fuck.

This character's Strix for the racial flight ability, bonus to DEX, built-in darkvision and dump stat penalty.  Strix also gives it I went Lore Warden, since this character's meant to use light armor anyway and has fantastic use for the Lore Warden's swift-action (after level 14) +2 attack/damage bonus as well as the extra skills and immediate-action Acrobatics-roll critical negation.  The massive CMB/CMD boost isn't terrible, either.

Wasp Familiar, gained at level 9, allows for much greater action economy as your familiar uses wands in-combat for spell buffs like Gravity Bow and Coward's Cowl to boost ranged damage and attacks/AC/saves, respectively.  It's the Figment archetype, which means it gains evolutions which it uses to greatly boost its Use Magic Device skill as well as improve its versatility for whatever else you'd like it to do and keep it from ever dying permanently(dead Figment familiars always return each morning).  Finally, it adds the greensting scorpion's +4 Initiative bonus and a free Alertness feat when adjacent (which should be always).  I didn't put up the statblock for every level of the wasp familiar because that sounded really fuckin tiresome for something that only exists to use wands.  I'm just gonna go ahead and say I'll never do that.  If you play this character, you'll figure it out.

I could probably gush about this build a little more, but the by-level breakdown of attack and damage pre-item shows this character's capability better than my self-important nerd-ass prose.  Scroll down to the bottom and look- it's fucking ridiculous the kind of damage this character puts out when Overwatch Vortex and the various Vital Strikes come into play.  If you use Called Shots, you also have the options of deafening, partially blinding, sicken-fatiguing(sort of), partially muting, and other neat abilities for the cost of not* using your Vital Strike for an attack.  The final thing I'd like to mention is the Massive Damage optional rule, which states that if half a susceptible creature's hitpoints in damage (minimum 50) are taken from a single attack (very possible with this build) it has to make a Fortitude save or immediately die.  This character would be forcing a lot of that.

*It says on the Called Shot page that Vital Strike cannot be used as Called Shots, but cites the fact that Called Shot is a full-round action as the reason.  The Improved and Greater Called Shot make a Called Shot into a substitute for a regular attack, so they may be combinable with Vital Strike.  This is probably not the intention, though, as it'd end up pretty overpowered.

Build created in May of 2016.



Fighter (Lore Warden), Level 20

Race: Strix, +2 DEX, -2 CHA  (+1 Hit Point/+1 Skill Point/+1 to CMD against two chosen maneuvers)

Racial Traits
Base Speed 30'
Fly Speed 60' (Average)
Cautious Brawler (no penalty for dealing non-lethal damage with lethal weapon; +1 damage to non-lethal attacks)
Dayguard (+2 to Perception, Perception is always class skill)
Darkvision 60'
Low-Light Vision

Character Traits/Drawbacks
Drawback: (Detriment, Circumstance)
Combat: Armor Expert (armor class penalty for wearing any armor reduced by 1)
Regional: Storm Pilot [+2 Profession (Sailor); wind effect size category is one weaker for flight and ranged attacks]
Religion: Well-Prepared (+1 to attacks made as a readied action)

Point Buy 20              Racial              Lvl. 4               Lvl. 8               Lvl. 12             Lvl. 16             Lvl. 20
STR     11                   
DEX    17                    19                    20                    21                    22                    23                    24
CON   14                   
INT     10                   
WIS     14
CHA   7                      5

Class Skills: Acrobatics, Bluff, Climb, Craft (Any), Handle Animal, Heal, Intimidate, Knowledge (Any), Knowledge (Local), Perception, Profession (Any), Ride, Sense Motive, Sleight Of Hand, Survival, and Swim.

Known Languages: Strix, Common

Starting Gear (175 GP): Studded Leather Armor (25 GP), Longbow (50 GP), 50 arrows (5 GP), Spiked Gauntlet (5 GP), Caltrops x5 (5 GP),

1: Fighter (Lore Warden) 1, +1 Hit Point
            BAB: +1
            Base Saves: +4/+4/+2
New Feats: Simple and Martial Weapon Proficiencies, Light Armor Proficiency, [Fighter 1st] Point-Blank Shot, [1st Level Feat] Rapid Shot, [Anti-Hero] Precise Shot
Skills(4): Knowledge (as desired), Knowledge (Local), Linguistics (Common), Perception

2: Fighter (Lore Warden) 2, +1 Skill Point
            BAB: +2
            Base Saves: +5/+4/+2 (+2 to saves against mind-affecting effects, +1 against fear effects)
New Feats: Combat Expertise, [Fighter 2nd] Weapon Focus (Longbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device x2

3: Fighter (Lore Warden) 3, +1 Hit Point
            BAB: +3
            Base Saves: +5/+5/+5
New Feats: Maneuver Mastery +2, [3rd Level Feat] Iron Will
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device
4: Fighter (Lore Warden) 4, +1 Hit Point
            BAB: +4
            Increased Ability Score: DEX +1 (20)
            Base Saves: +6/+6/+5
New Feats: [Fighter 4th] Overwatch Style
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device

5: Fighter (Lore Warden) 5, +1 Hit Point
            BAB: +5
            Base Saves: +6/+6/+5
New Feats: Weapon Training(+1): Bows, [5th Level Feat] Overwatch Tactician
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device

6: Fighter (Lore Warden) 6, +1 Hit Point
            BAB: +6/+1
            Base Saves: +7/+7/+6
New Feats: Bravery +1, [Fighter 6th] Vital Strike
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device

7: Fighter (Lore Warden) 7, +1 Hit Point
            BAB: +7/+2
            Base Saves: +7/+7/+6
New Feats: Maneuver Mastery +4, [7th Level Feat] Weapon Specialization (Longbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device

8: Fighter (Lore Warden) 8, +1 Hit Point
            BAB: +8/+3
Increased Ability Score: DEX +1 (21)
            Base Saves: +8/+7/+6
New Feats: [Fighter 8th] Point Blank Master (Longbow) or Improved Called Shot, if using called shots optional rule
Skills(4): Knowledge (as desired), Knowledge (Local), Perception, Use Magic Device

9: Fighter (Lore Warden) 9, +1 Hit Point
            BAB: +9/+4
            Base Saves: +8/+8/+7
New Feats: Advanced Weapon Training (+2): Versatile Training [Bows (Knowledge: Engineering, Perception)], [9th Level Feat] Wasp Familiar, (Familiar) Alertness
Skills(4): Acrobatics x9, Knowledge (as desired), Knowledge (Local), Use Magic Device
Familiar: Wasp (as flying Greenstring Scorpion), Figment Archetype

10: Fighter (Lore Warden) 10, +1 Hit Point
            BAB: +10/+5
            Base Saves: +9/+8/+7
New Feats: (Alertness bonus to Perception increases to +4), Bravery +2, [Fighter 10th] Snap Shot or Point Blank Master, if using called shots optional rule
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

11: Fighter (Lore Warden) 11, +1 Hit Point
            BAB: +11/+6/+1
            Base Saves: +9/+8/+7
New Feats: Hair’s Breadth, Maneuver Mastery +6, [11th Level Feat] Overwatch Vortex
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

12: Fighter (Lore Warden) 12, +1 Hit Point
            BAB: +12/+7/+2
Increased Ability Score: DEX +1 (22)
            Base Saves: +10/+10/+8
New Feats: [Fighter 12th] Improved Vital Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

13: Fighter (Lore Warden) 13, +1 Hit Point
            BAB: +13/+8/+3
            Base Saves: +10/+10/+8
New Feats: Advanced Weapon Training(+3): Focused Weapon (Longbow), [13th Level Feat] Improved Snap Shot or Snap Shot, if using called shots optional rule
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

14: Fighter (Lore Warden) 14, +1 Hit Point
            BAB: +14/+9/+4
            Base Saves: +12/+10/+8
New Feats: Bravery +3, Swift Lore, [Fighter 14th] Combat Reflexes or Improved Snap Shot, if using called shots optional rule
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

15: Fighter (Lore Warden) 15, +1 Hit Point
            BAB: +15/+10/+5
            Base Saves: +12/+11/+9
New Feats: Maneuver Mastery +8, [15th Level Feat] Pin Down or Combat Reflexes, if using called shots optional rule
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), Use Magic Device

16: Fighter (Lore Warden) 16, +1 Hit Point
            BAB: +16/+11/+6/+1
Increased Ability Score: DEX +1 (23)
            Base Saves: +13/+11/+9
New Feats: [Fighter 16th] Greater Vital Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1 other

17: Fighter (Lore Warden) 17, +1 Hit Point
            BAB: +17/+12/+7/+2
            Base Saves: +13/+11/+12
New Feats: Advanced Weapon Training(+4): Armed Bravery, [17th Level Feat] Devastating Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1 other

18: Fighter (Lore Warden) 18, +1 Hit Point
            BAB: +18/+13/+8/+3
            Base Saves: +14/+12/+15
New Feats: Bravery +4, [Fighter 18th] Greater Weapon Focus (Longbow)
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1 other
19: Fighter (Lore Warden) 19, +1 Hit Point
            BAB: +19/+14/+9/+4
            Base Saves: +14/+12/+15
New Feats: Know Weakness, [19th Level Feat] Greater Weapon Specialization (Longbow)
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1 other

20: Fighter (Lore Warden) 20, +1 Hit Point
            BAB: +20/+15/+10/+5
Increased Ability Score: DEX +1 (24)
            Base Saves: +15/+13/+15
New Feats: Weapon Mastery (Heavy Crossbow), [Fighter 20th] Impact Critical Shot or Pin Down, if using called shots optional rule
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1 other

9: Wasp; Figment archetype
HD: 9
HP: 1/4 master's HP
BAB: +9
Ability Scores: STR 3; DEX 16; CON 10; INT 10; WIS 10; CHA 2
Attack(s): Sting +12 (1d2-4) with DC 10 injury poison: sickened (duration 1/round for 6 rounds)
Size: Tiny (0 ft. reach)
Speed: 10’ Land, 40' Fly (average)
Base Saves: +6/+9/+3
Base AC: 23 (10 + 8 natural + 3 DEX + 2 size)
Current Feats and Abilities: Weapon Finesse, Alertness, Extra Item Slot: Hands, Empathic Link, Recurring Dream, Speak With Master, Manifest Dreams 2
Skills: Fly 10, Perception 9, Stealth 15, Use Magic Device 13
Evolutions(2): (1)Skilled: Use Magic Device, (as desired regarding campaign/current situation, altered each morning)

Level 1 Attack: BAB (+1) + DEX (+4) + readied action (+1) + Large Longbow (-2) = +4
(+5 with Point-Blank Shot, +2/+2 as full-attack with Rapid Shot, +3/+3 with Point-Blank Rapid Shot)
Level 1 Damage Per Shot: Large Longbow (2d6)
            (+1 with Point-Blank Shot)

Level 2 Attack: BAB (+2) + DEX (+4) + readied action (+1) + Weapon Focus (+1) + Large Longbow (-2) = +6
(+7 with Point-Blank Shot, +4/+4 as full-attack with Rapid Shot, +5/+5 with Point-Blank Rapid Shot)
Level 2 Damage Per Shot: Large Longbow (2d6)
            (+1 with Point-Blank Shot)

Level 3 Attack: BAB (+3) + DEX (+4) + readied action (+1) + Weapon Focus (+1) + Large Longbow (-2) = +7
(+8 with Point-Blank Shot, +5/+5 as full-attack with Rapid Shot, +6/+6 with Point-Blank Rapid Shot)
Level 3 Damage Per Shot: Large Longbow (2d6)
            (+1 with Point-Blank Shot)

Level 4 Attack: BAB (+4) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Large Longbow (-2) = +9
(+10 with Point-Blank Shot, +7/+7 as full-attack with Rapid Shot, +8/+8 with Point-Blank Rapid Shot,             +7/+7 as full-action Overwatch Style attack, +8/+8 as full-action Overwatch Style attack with Point-            Blank Shot)
Level 4 Damage Per Shot: Large Longbow (2d6)
            (+1 with Point-Blank Shot)

Level 5 Attack: BAB (+5) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 5      (+1) + Large Longbow (-2) = +11
(+9/+9 as standard-action Overwatch Tactician attack, +10/+10 as standard-action Overwatch      Tactician attack with Point-Blank Shot)
Level 5 Damage Per Shot: Large Longbow (2d6) + Weapon Training lvl. 5 (+1)
            (+1 with Point-Blank Shot)

Level 6 Attack: BAB (+6) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 5      (+1) + Large Longbow (-2) = +12
(+10/+10 as standard-action Overwatch Tactician attack, +11/+11 as standard-action Overwatch Tactician attack with Point-Blank Shot)
Level 6 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) + Weapon             Training lvl. 5 (+1)
            (+1 with Point-Blank Shot)

Level 7 Attack: BAB (+7) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 5      (+1) + Large Longbow (-2) = +13
(+11/+11 as standard-action Overwatch Tactician attack, +12/+12 as standard-action Overwatch Tactician attack with Point-Blank Shot)
Level 7 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) + Weapon             Training lvl. 5 (+1)
            (+1 with Point-Blank Shot)

Level 8 Attack: BAB (+8) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 5      (+1) + Large Longbow (-2) = +14
(+12/+12 as standard-action Overwatch Tactician attack, +13/+13 as standard-action Overwatch Tactician attack with Point-Blank Shot)
Level 8 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) + Weapon             Training lvl. 5 (+1)
            (+1 with Point-Blank Shot)
Level 9 Attack: BAB (+9) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 9      (+2) + Large Longbow (-2) = +16
(+14/+14 as standard-action Overwatch Tactician attack, +15/+15 as standard-action Overwatch Tactician attack with Point-Blank Shot)
Level 9 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) + Weapon             Training lvl. 9 (+2)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 10 Attack: BAB (+10) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 9 (+2) + Large Longbow (-2) = +17
(+15/+15 as standard-action Overwatch Tactician attack, +16/+16 as standard-action Overwatch Tactician attack with Point-Blank Shot)
Level 10 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) +            Weapon Training lvl. 9 (+2)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 11 Attack: BAB (+11) + DEX (+5) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 9 (+2) + Large Longbow (-2) = +18
(+16/+16 as standard-action Overwatch Tactician attack, +16/+16/+16/+16 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 11 Damage Per Shot: Large Longbow Vital Strike (2d6x2) + Weapon Specialization (+2) +            Weapon Training lvl. 9 (+2)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 12 Attack: BAB (+12) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl. 9 (+2) + Large Longbow (-2) = +20
(+18/+18 as standard-action Overwatch Tactician attack, +18/+18/+18/+18 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 12 Damage Per Shot: Large Longbow Improved Vital Strike (2d8x3) + Weapon Specialization       (+2) +             Weapon Training lvl. 9 (+2)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 13 Attack: BAB (+13) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     13 (+3) + Large Longbow (-2) = +22
(+20/+20 as standard-action Overwatch Tactician attack, +20/+20/+20/+20 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 13 Damage Per Shot: Large Longbow Focused Weapon Improved Vital Strike (2d8x3) + Weapon             Specialization (+2) + Weapon Training lvl. 13 (+3)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 14 Attack: BAB (+14) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     13 (+3) + Large Longbow (-2) = +23
(+21/+21 as standard-action Overwatch Tactician attack, +21/+21/+21/+21 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 14 Damage Per Shot: Large Longbow Focused Weapon Improved Vital Strike (2d8x3) + Weapon             Specialization (+2) + Weapon Training lvl. 13 (+3)
            (+1 with Point-Blank Shot) (3d8 base damage with Gravity Bow)

Level 15 Attack: BAB (+15) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     13 (+3) + Large Longbow (-2) = +24
(+22/+22 as standard-action Overwatch Tactician attack, +22/+22/+22/+22 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 15 Damage Per Shot: Large Longbow Focused Weapon Improved Vital Strike (3d6x3) + Weapon             Specialization (+2) + Weapon Training lvl. 13 (+3)
            (+1 with Point-Blank Shot) (4d6 base damage with Gravity Bow)

Level 16 Attack: BAB (+16) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     13 (+3) + Large Longbow (-2) = +25
(+23/+23 as standard-action Overwatch Tactician attack, +23/+23/+23/+23 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 16 Damage Per Shot: Large Longbow Focused Weapon Greater Vital Strike (3d6x4) + Weapon             Specialization (+2) + Weapon Training lvl. 13 (+3)
            (+1 with Point-Blank Shot) (4d6 base damage with Gravity Bow)

Level 17 Attack: BAB (+17) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     17 (+4) + Large Longbow (-2) = +27
(+25/+25 as standard-action Overwatch Tactician attack, +25/+25/+25/+25 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 17 Damage Per Shot: Large Longbow Focused Weapon Greater Vital Strike (3d6+6x4) + Weapon             Specialization (+2) + Weapon Training lvl. 17 (+4)
            (+1 with Point-Blank Shot) (4d6 base damage with Gravity Bow)

Level 18 Attack: BAB (+18) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     17 (+4) + Greater Weapon Focus (+1) + Large Longbow (-2) = +29
(+27/+27 as standard-action Overwatch Tactician attack, +27/+27/+27/+27 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 18 Damage Per Shot: Large Longbow Focused Weapon Greater Vital Strike (3d6+6x4) + Weapon             Specialization (+2) + Weapon Training lvl. 17 (+4)
            (+1 with Point-Blank Shot) (4d6 base damage with Gravity Bow)

Level 19 Attack: BAB (+19) + DEX (+6) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     17 (+4) + Greater Weapon Focus (+1) + Large Longbow (-2) = +30
(+28/+28 as standard-action Overwatch Tactician attack, +28/+28/+28/+28 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 19 Damage Per Shot: Large Longbow Focused Weapon Greater Vital Strike (3d6+6x4) + Weapon             Specialization (+2) + Weapon Training lvl. 17 (+4) + Greater Weapon Specialization (+2)
            (+1 with Point-Blank Shot) (4d6 base damage with Gravity Bow)

Level 20 Attack: BAB (+20) + DEX (+7) + readied action (+1) + Weapon Focus (+1) + Weapon Training lvl.     17 (+4) + Greater Weapon Focus (+1) + Large Longbow (-2) = +32
(+30/+30 as standard-action Overwatch Tactician attack, +30/+30/+30/+30 as full-action Overwatch             Vortex attack) (+1 with Point-Blank Shot)
Level 20 Damage Per Shot: Large Longbow Focused Weapon Greater Vital Strike (3d8+6x4) + Weapon             Specialization (+2) + Weapon Training lvl. 17 (+4) + Greater Weapon Specialization (+2)
            (+1 with Point-Blank Shot) (4d8 base damage with Gravity Bow)

Bracers Of Falcon’s Aim (4000 GP)
Wand of Gravity Bow (750 GP)
Large Heavy Underwater Crossbow (100 GP), Masterwork (750 GP), Greenwood (400 GP), +5 (50000 GP)
Arrows (1 SP each), Adamantine (60 GP each)
also needs Headband Of Vast Intellect +2 with Fly skill attached

At level 20, with the above enchanted large longbow, adamantine bolts, and the Gravity Bow spell effect, a readied longbow shot would deal 16d8+37 = 53-165 per shot, or between 212-660 damage per round (+1 if within 30'), with a 19-20 x4* auto-confirm crit range.

*Vital Strike damage is not multiplied on a critical hit, so the x4 multiplier would apply to the damage before Vital Strike, instead just doubling the damage.

The Massive Damage optional rule is as follows:

Massive Damage
If you ever sustain a single attack that deals an amount of damage equal to half your total hit points (minimum 50 points of damage) or more and it doesn't kill you outright, you must make a DC 15 Fortitude save. If this saving throw fails, you die regardless of your current hit points. If you take half your total hit points or more in damage from multiple attacks, no one of which dealt more than half your total hit points (minimum 50), the massive damage rule does not apply.

 

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