This character's pretty feat-intensive, owed mainly to using crossbows which are very feat-intensive weapons. I went crossbow because the critical range is greater and the base damage is higher than bows. As such, Human is pretty much the only way to go- if this were to be a longbow build, however, I'd go Strix for the racial flight ability, bonus to DEX, built-in darkvision and dump stat penalty. There'd also be room for adding the Called Shot feats, adding a good amount of versatility to the regular damage-dealing this character does(with Improved Called Shot, called shots can be made as part of the Overwatch Style actions). Might do that some other time, I guess. There's actually an archetype for fighters using crossbows and readied attacks called Crossbowman, which was the original archetype for this build. There are only two abilities of real note in the archetype, however- one is a free Point Blank Master equivalent, and the other allows a retaliatory shot as an immediate action when struck by a ranged attack. The other abilities add DEX to damage for readied shots and boost sniping, which, while not completely terrible, are still much worse than the Advanced Weapon Training fighter abilities they replace(added recently by the Weapon Master's Handbook). As such, I went Lore Warden, since this character's meant to use light armor anyway and has fantastic use for the Lore Warden's swift-action (after level 14) +2 attack/damage bonus as well as the extra skills and immediate-action Acrobatics-roll critical negation. The massive CMB/CMD boost isn't terrible, either.
Wasp Familiar, gained at level 9, allows for much greater action economy as your familiar uses wands in-combat for spell buffs like Gravity Bow and Coward's Cowl to boost ranged damage and attacks/AC/saves, respectively. It's the Figment archetype, which means it gains evolutions which it uses to greatly boost its Use Magic Device skill as well as improve its versatility for whatever else you'd like it to do and keep it from ever dying permanently(dead Figment familiars always return each morning). Finally, it adds the greensting scorpion's +4 Initiative bonus and a free Alertness feat when adjacent (which should be always). I didn't put up the statblock for every level of the wasp familiar because that sounded really fuckin tiresome for something that only exists to use wands. Maybe someday? Probably not.
I could probably gush about this build a little more, but the by-level breakdown of attack and damage pre-item shows this character's capability better than my self-important nerd-ass prose. Scroll down to the bottom and look- it's fucking ridiculous the kind of damage this character puts out when Overwatch Vortex and the various Vital Strikes come into play. The final thing I'd like to mention is the Massive Damage optional rule, which states that if half a susceptible creature's hitpoints in damage (minimum 50) are taken from a single attack (very possible with this build) it has to make a Fortitude save or immediately die. This character would be forcing a lot of that.
Build created in November of 2015, then overhauled a few times before being finalized in May of 2016.
Fighter (Lore Warden),
Level 20
Race: Human, +2 DEX
(+1 Hit Point/+1 Skill Point/+1 to CMD
against two chosen maneuvers)
Racial Traits
Bonus Feat
Dimdweller (+2 Intimidate, Perception, and Stealth when
concealed by areas of dim or lower light)
Darkvision 60'
Character Traits/Drawbacks
Drawback: (Detriment, Circumstance)
Combat: Armor Expert (armor class penalty for wearing any
armor reduced by 1)
Race (Human): Latent Psion (+2 to saves against
mind-affecting effects)
Religion: Well-Prepared (+1 to attacks made as a readied
action)
Point Buy 20 Racial Lvl. 4 Lvl.
8 Lvl. 12 Lvl. 16 Lvl. 20
STR 11
DEX 17 19 20 21 22 23 24
CON 14
INT 10
WIS 14
CHA 7
Class Skills: Acrobatics,
Bluff, Climb, Craft (Any), Handle Animal, Heal, Intimidate, Knowledge (Any),
Knowledge (Local), Perception, Profession (Any), Ride, Sense Motive, Sleight Of
Hand, Survival, Stealth, Swim, and Use Magic Device.
Known Languages:
Common
Starting Gear (175 GP): Studded Leather Armor (25 GP), Heavy
Crossbow (50 GP), 50 bolts (5 GP), Spiked Gauntlet (5 GP), Caltrops x5 (5 GP),
1: Fighter (Lore Warden) 1, +1 Hit Point
BAB: +1
Base Saves: +4/+4/+2 (+2 to
saves against mind-affecting effects)
New Feats: Simple and Martial Weapon Proficiencies, Light Armor
Proficiency, [Human Feat] Point-Blank Shot, [Fighter 1st] Rapid
Shot, [1st Level Feat] Rapid Reload (Heavy Crossbow), [Anti-Hero] Crossbow
Mastery (Heavy Crossbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
2: Fighter (Lore Warden) 2, +1 Hit Point
BAB: +2
Base Saves: +5/+4/+2 (+2 to
saves against mind-affecting effects, +1 against fear effects)
New Feats: Combat Expertise, [Fighter 2nd] Precise Shot
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
3: Fighter (Lore Warden) 3, +1 Hit Point
BAB: +3
Base Saves: +5/+5/+3 (+2 to
saves against mind-affecting effects)
New Feats: Maneuver Mastery +2, [3rd Level Feat] Weapon
Focus (Heavy Crossbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
4: Fighter (Lore Warden) 4, +1 Hit Point
BAB: +4
Increased Ability Score: DEX +1
(20)
Base Saves: +6/+6/+3 (+2 to
saves against mind-affecting effects)
New Feats: [Fighter 4th] Weapon Specialization (Heavy
Crossbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
5: Fighter (Lore Warden) 5, +1 Hit Point
BAB: +5
Base Saves: +6/+6/+3 (+2 to
saves against mind-affecting effects)
New Feats: Weapon Training(+1): Crossbows, [5th Level Feat]
Overwatch Style
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
6: Fighter (Lore Warden) 6, +1 Hit Point
BAB: +6/+1
Base Saves: +7/+7/+4
New Feats: Bravery +1, [Fighter 6th] Vital Strike
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
7: Fighter (Lore Warden) 7, +1 Hit Point
BAB: +7/+2
Base Saves: +7/+7/+4 (+2 to
saves against mind-affecting effects)
New Feats: Maneuver Mastery +4, [7th Level Feat] Overwatch
Tactician
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
8: Fighter (Lore Warden) 8, +1 Hit Point
BAB: +8/+3
Increased Ability Score: DEX +1 (21)
Base Saves: +8/+7/+4 (+2 to
saves against mind-affecting effects)
New Feats: [Fighter 8th] Point Blank Master (Heavy
Crossbow)
Skills(4): Knowledge (as desired), Knowledge (Local), Perception,
Use Magic Device
9: Fighter (Lore Warden) 9, +1 Hit Point
BAB: +9/+4
Base Saves: +8/+8/+5 (+2 to
saves against mind-affecting effects)
New Feats: Advanced Weapon Training (+2): Versatile Training
[Crossbows (Perception, Stealth)], [9th Level Feat] Wasp Familiar,
(Familiar) Alertness
Skills(4): Acrobatics x9, Knowledge (as desired), Knowledge (Local),
Use Magic Device
Familiar: Wasp (as flying Greenstring Scorpion), Figment Archetype
9: Wasp; Figment archetype
HD: 9
HP: 1/4 master's HP
BAB: +9
Ability Scores: STR
3; DEX 16; CON 10; INT 10; WIS 10; CHA 2
Attack(s): Sting +12 (1d2-4) with DC
10 injury poison: sickened (duration 1/round for 6 rounds)
Size: Tiny (0 ft. reach)
Speed: 10’ Land, 40' Fly (average)
Base Saves: +6/+9/+3
Base AC: 23 (10 + 8 natural + 3 DEX + 2 size)
Current Feats and Abilities: Weapon Finesse, Alertness, Extra Item
Slot: Hands, Empathic Link, Recurring Dream, Speak With Master, Manifest Dreams
2
Skills: Fly 10, Perception 9, Stealth 15, Use Magic Device 13
Evolutions(2): (1)Skilled: Use Magic Device, (as desired regarding
campaign/current situation, altered each morning)
10: Fighter (Lore Warden) 10, +1 Hit Point
BAB: +10/+5
Base Saves: +9/+8/+5 (+2 to
saves against mind-affecting effects)
New Feats: (Alertness bonus to Perception increases to +4), Bravery
+2, [Fighter 10th] Snap Shot
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
11: Fighter (Lore Warden) 11, +1 Hit Point
BAB: +11/+6/+1
Base Saves: +9/+8/+5 (+2 to
saves against mind-affecting effects)
New Feats: Hair’s Breadth, Maneuver Mastery +6, [11th
Level Feat] Overwatch Vortex
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
12: Fighter (Lore Warden) 12, +1 Hit Point
BAB: +12/+7/+2
Increased Ability Score: DEX +1 (22)
Base Saves: +10/+10/+6 (+2 to
saves against mind-affecting effects)
New Feats: [Fighter 12th] Improved Vital Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
13: Fighter (Lore Warden) 13, +1 Hit Point
BAB: +13/+8/+3
Base Saves: +10/+10/+6 (+2 to
saves against mind-affecting effects)
New Feats: Advanced Weapon Training(+3): Focused Weapon (Heavy
Crossbow), [13th Level Feat] Improved Snap Shot
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
14: Fighter (Lore Warden) 14, +1 Hit Point
BAB: +14/+9/+4
Base Saves: +12/+10/+6 (+2 to
saves against mind-affecting effects)
New Feats: Bravery +3, Swift Lore, [Fighter 14th] Combat Reflexes
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
15: Fighter (Lore Warden) 15, +1 Hit Point
BAB: +15/+10/+5
Base Saves: +12/+11/+9 (+2 to
saves against mind-affecting effects)
New Feats: Maneuver Mastery +8, [15th Level Feat] Iron
Will
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
Use Magic Device
16: Fighter (Lore Warden) 16, +1 Hit Point
BAB: +16/+11/+6/+1
Increased Ability Score: DEX +1 (23)
Base Saves: +13/+11/+9 (+2 to
saves against mind-affecting effects)
New Feats: [Fighter 16th] Greater Vital Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local), +1
other
17: Fighter (Lore Warden) 17, +1 Hit Point
BAB: +17/+12/+7/+2
Base Saves: +13/+11/+12 (+2 to
saves against mind-affecting effects)
New Feats: Advanced Weapon Training(+4): Armed Bravery, [17th
Level Feat] Devastating Strike
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
+1 other
18: Fighter (Lore Warden) 18, +1 Hit Point
BAB: +18/+13/+8/+3
Base Saves: +14/+12/+15 (+2 to
saves against mind-affecting effects)
New Feats: Bravery +4, [Fighter 18th] Greater Weapon
Focus (Crossbow)
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
+1 other
19: Fighter (Lore Warden) 19, +1 Hit Point
BAB: +19/+14/+9/+4
Base Saves: +14/+12/+15 (+2 to
saves against mind-affecting effects)
New Feats: Know Weakness, [19th Level Feat] Greater Weapon
Specialization (Heavy Crossbow)
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
+1 other
20: Fighter (Lore Warden) 20, +1 Hit Point
BAB: +20/+15/+10/+5
Increased Ability Score: DEX +1 (24)
Base Saves: +15/+13/+15 (+2 to
saves against mind-affecting effects)
New Feats: Weapon Mastery (Heavy Crossbow), [Fighter 20th]
Critical Versatility
Skills(4): Acrobatics, Knowledge (as desired), Knowledge (Local),
+1 other
Level 1 Attack: BAB (+1) + DEX (+4) + readied action (+1) +
Large Heavy Crossbow (-2) = +4
(+5 with Point-Blank Shot; cannot
use Rapid Shot full-attack action as reload is still a move action)
Level 1 Damage Per Shot: Large Heavy Crossbow (2d8)
(+1 with
Point-Blank Shot)
Level 2 Attack: BAB (+2) + DEX (+4) + readied action (+1) +
Large Heavy Crossbow (-2) = +5
(+6 with Point-Blank Shot, +2/+2 as
full-attack with Rapid Shot, +3/+3 with Point-Blank Rapid
Shot)
Level 2 Damage Per Shot: Large Heavy Crossbow (2d8)
(+1 with
Point-Blank Shot)
Level 3 Attack: BAB (+3) + DEX (+4) + readied action (+1) +
Weapon Focus (+1) + Large Heavy
Crossbow (- 2)
= +7
(+8 with Point-Blank Shot, +4/+4 as
full-attack with Rapid Shot, +5/+5 with Point-Blank Rapid
Shot)
Level 3 Damage Per Shot: Large Heavy Crossbow (2d8)
(+1 with
Point-Blank Shot)
Level 4 Attack: BAB (+4) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Large Heavy
Crossbow (- 2)
= +9
(+10 with Point-Blank Shot, +6/+6
as full-attack with Rapid Shot, +7/+7 with Point-Blank Rapid
Shot)
Level 4 Damage Per Shot: Large Heavy Crossbow (2d8) + Weapon
Specialization (+2)
(+1 with
Point-Blank Shot)
Level 5 Attack: BAB (+5) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 5 (+1)
+ Large Heavy Crossbow (-2) = +11
(+12 with Point-Blank Shot, +9/+9
as full-action Overwatch Style attack, +10/+10 as full-action
Overwatch Style attack with Point-Blank Shot)
Level 5 Damage Per Shot: Large Heavy Crossbow (2d8) + Weapon
Specialization (+2) + Weapon
Training lvl. 5
(+1)
(+1 with
Point-Blank Shot)
Level 6 Attack: BAB (+6) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 5 (+1)
+ Large Heavy Crossbow (-2) = +12
(+13 with Point-Blank Shot, +10/+10
as full-action Overwatch Style attack, +11/+11 as full-action Overwatch Style attack with
Point-Blank Shot)
Level 6 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) +
Weapon
Training lvl. 5 (+1)
(+1 with
Point-Blank Shot)
Level 7 Attack: BAB (+7) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 5 (+1)
+ Large Heavy Crossbow (-2) = +13
(+11/+11 as standard-action
Overwatch Tactician attack, +12/+12 as standard-action Overwatch
Tactician attack with Point-Blank Shot)
Level 7 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) +
Weapon
Training lvl. 5 (+1)
(+1 with
Point-Blank Shot)
Level 8 Attack: BAB (+8) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl.5 (+1)
+ Large Heavy Crossbow (-2) = +14
(+12/+12 as standard-action
Overwatch Tactician attack, +13/+13 as standard-action Overwatch
Tactician attack with Point-Blank Shot)
Level 8 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) +
Weapon
Training lvl. 5 (+1)
(+1 with
Point-Blank Shot)
Level 9 Attack: BAB (+9) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 9 (+2)
+ Large Heavy Crossbow (-2) = +16
(+14/+14 as standard-action
Overwatch Tactician attack, +15/+15 as standard-action Overwatch
Tactician attack with Point-Blank Shot)
Level 9 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) +
Weapon
Training lvl. 9 (+2)
(+1 with
Point-Blank Shot) (3d8 base damage with Gravity Bow)
Level 10 Attack: BAB (+10) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon
Training lvl. 9 (+2)
+ Large Heavy Crossbow (-2) = +17
(+15/+15 as standard-action
Overwatch Tactician attack, +16/+16 as standard-action Overwatch
Tactician attack with Point-Blank Shot)
Level 10 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) + Weapon
Training lvl. 9 (+2)
(+1 with
Point-Blank Shot) (3d8 base damage with Gravity Bow)
Level 11 Attack: BAB (+11) + DEX (+5) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 9 (+2)
+ Large Heavy Crossbow (-2) = +18
(+16/+16 as standard-action
Overwatch Tactician attack, +16/+16/+16/+16 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 11 Damage Per Shot: Large Heavy Crossbow Vital Strike
(2d8x2) + Weapon Specialization (+2) + Weapon
Training lvl. 9 (+2)
(+1 with Point-Blank
Shot) (3d8 base damage with Gravity Bow)
Level 12 Attack: BAB (+12) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 9 (+2)
+ Large Heavy Crossbow (-2) = +20
(+18/+18 as standard-action
Overwatch Tactician attack, +18/+18/+18/+18 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 12 Damage Per Shot: Large Heavy Crossbow Improved
Vital Strike (2d8x3) + Weapon
Specialization (+2)
+ Weapon Training lvl. 9 (+2)
(+1 with
Point-Blank Shot) (3d8 base damage with Gravity Bow)
Level 13 Attack: BAB (+13) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl.13
(+3) + Large Heavy Crossbow (-2) = +22
(+20/+20 as standard-action
Overwatch Tactician attack, +20/+20/+20/+20 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 13 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Improved Vital Strike (2d8x3) +
Weapon Specialization
(+2) + Weapon Training lvl. 13 (+3)
(+1 with
Point-Blank Shot) (3d8 base damage with Gravity Bow)
Level 14 Attack: BAB (+14) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl.13
(+3) + Large Heavy Crossbow (-2) = +23
(+21/+21 as standard-action
Overwatch Tactician attack, +21/+21/+21/+21 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 14 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Improved Vital Strike (2d8x3) +
Weapon Specialization
(+2) + Weapon Training lvl. 13 (+3)
(+1 with
Point-Blank Shot) (3d8 base damage with Gravity Bow)
Level 15 Attack: BAB (+15) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 3
(+3) + Large Heavy Crossbow (-2) = +24
(+22/+22 as standard-action
Overwatch Tactician attack, +22/+22/+22/+22 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 15 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Improved Vital Strike (3d6x3) +
Weapon Specialization
(+2) + Weapon Training lvl. 13 (+3)
(+1 with
Point-Blank Shot) (4d6 base damage with Gravity Bow)
Level 16 Attack: BAB (+16) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 13
(+3) + Large Heavy Crossbow (-2) = +25
(+23/+23 as standard-action
Overwatch Tactician attack, +23/+23/+23/+23 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 16 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Greater Vital Strike (3d6x4) +
Weapon Specialization
(+2) + Weapon Training lvl. 13 (+3)
(+1 with
Point-Blank Shot) (4d6 base damage with Gravity Bow)
Level 17 Attack: BAB (+17) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 17
(+4) + Large Heavy Crossbow (-2) = +27
(+25/+25 as standard-action
Overwatch Tactician attack, +25/+25/+25/+25 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 17 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Greater Vital Strike (3d6+6x4) +
Weapon Specialization
(+2) + Weapon Training lvl. 17 (+4)
(+1 with
Point-Blank Shot) (4d6 base damage with Gravity Bow)
Level 18 Attack: BAB (+18) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 17
(+4) + Greater Weapon Focus (+1) + Large Heavy Crossbow (-2) = +29
(+27/+27 as standard-action
Overwatch Tactician attack, +27/+27/+27/+27 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 18 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Greater Vital Strike (3d6+6x4) +
Weapon Specialization
(+2) + Weapon Training lvl. 17 (+4)
(+1 with
Point-Blank Shot) (4d6 base damage with Gravity Bow)
Level 19 Attack: BAB (+19) + DEX (+6) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 17
(+4) + Greater Weapon Focus (+1) + Large Heavy Crossbow (-2) = +30
(+28/+28 as standard-action
Overwatch Tactician attack, +28/+28/+28/+28 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 19 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Greater Vital Strike (3d6+6x4) +
Weapon Specialization
(+2) + Weapon Training lvl. 17 (+4) +
Greater Weapon Specialization (+2)
(+1 with
Point-Blank Shot) (4d6 base damage with Gravity Bow)
Level 20 Attack: BAB (+20) + DEX (+7) + readied action (+1) +
Weapon Focus (+1) + Weapon Training
lvl. 17
(+4) + Greater Weapon Focus (+1) + Large Heavy Crossbow (-2) = +32
(+30/+30 as standard-action
Overwatch Tactician attack, +30/+30/+30/+30 as full-action
Overwatch Vortex attack) (+1 with Point-Blank
Shot)
Level 20 Damage Per Shot: Large Heavy Crossbow Focused
Weapon Greater Vital Strike (3d8+6x4) +
Weapon Specialization
(+2) + Weapon Training lvl. 17 (+4) +
Greater Weapon Specialization (+2)
(+1 with
Point-Blank Shot) (4d8 base damage with Gravity Bow)
Bracers Of Falcon’s Aim (4000 GP)
Wand of Gravity Bow (750 GP)
Large Heavy Underwater Crossbow (100 GP), Masterwork (750
GP), Greenwood
(400 GP), +5 (50000 GP)
Bolts (1 SP each), Adamantine (+60 GP each)
At level 20, with the above enchanted large crossbow,
adamantine bolts, and the Gravity Bow spell effect, a readied crossbow shot
would deal 16d8+37 = 53-165 per shot, or between 212-660 damage per round (+1
if within 30'), with a 19-20 x4* auto-confirm crit range that can trip or bull rush and has one
additional effect determined by training undertaken using Critical Versatility.
*Vital Strike damage is not multiplied on a critical hit, so
the x4 multiplier would apply to the damage as rolled before Vital Strike, ending up counting as another 16d8 but adding +42 from the various damage bonuses.
The Massive Damage optional rule is as follows:
Massive
Damage
If you ever sustain a single attack that deals an amount of damage equal to
half your total hit points (minimum 50 points of damage) or more and it doesn't
kill you outright, you must make a DC 15 Fortitude save. If this saving throw
fails, you die regardless of your current hit points. If you take half your
total hit points or more in damage from multiple attacks, no one of which dealt
more than half your total hit points (minimum 50), the massive damage rule does
not apply.
Sorry for the post necromancy, but I don't understand how you get the +1 to attack from readying an action
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