Self-Interested Preface: I made this character for an actual campaign! Synthesist summoners are, of course, wildly overpowered and this character was meant to stand out even further. By maximizing the amount of heads the character has and gaining the Trip evolution, this character gets free trip attempts with what ends up being 5 (hasted) bite attacks a turn with a trip CMB of +34 (without items or spell effects) as a Large creature capable of increasing its size to Colossal. The level of Monk is to gain Improved and Greater Trip, which allows for an attack of opportunity on tripped opponents, potentially almost doubling attacks as the character telepounces around the area, biting and knocking prone and biting again and teleporting, kind of like Nightcrawler if Nightcrawler was an angel inside a hydra suit. Ki Throw gives the character a free reposition to any adjacent when tripping, allowing this character to actively rearrange the battlefield as desired. This character is ridiculous.
I played this character to about level 8, I think, before getting a little uncomfortable with how, at its best, it supersedes the party in combat. The character felt kind of cheap and overpowered to me, and honestly a little one note. Combat tactics were Haste, telepounce, destroy everything, repeat. For the campaign we were in I thought I'd have more fun playing a monster-summoning inquisitor, and I was right. Also my character in-game was a teen girl and I was kind of bored with that too. In any case, get ready for a Ton Of Fucking Charts Alert.
Build created in October of 2015.
Hydraasimar
Dimensynthesist Telepouncer, Summoner (Synthesist) Level 19/Monk (Maneuver
Master) 1
Race: Aasimar +2
CHA, +2 WIS
(+1 Hit Point/+1 Skill Point/+1 DR/evil for eidolon at 1, +½ on subsequent levels)
Racial Traits
Exalted Resistance (spell resistance = 5+level against evil
spells and spells cast by evil outsiders)
Incorruptable (cast corruption resistance against evil* once
per day at character level, lasts 1 hour/level if on self)
Scion of Humanity (counts as outsider and humanoid, can pass
as human)
Skilled (+2 Diplomacy and Perception)
Darkvision 60’
Character Traits/Drawbacks
Drawback: Warded Against Nature (DC 20 Handle Animal to get
animals to approach within 30’)
Combat: Reactionary (+2 to Initiative)
Race (Adopted, Human): Carefully Hidden (+1 to Will and +2
to saving throws against divination effects)
Social: Seeker (+1 Perception, Perception is always a class
skill)
Point Buy 20 Racial Lvl. 4 Lvl.
8 Lvl. 12 Lvl. 16 Lvl. 20
STR 9
DEX 9
CON 14
INT 14
WIS 14 16
CHR 15 17 18 19 20 21 22
Class Skills: Craft
(Any), Fly, Handle Animal, Knowledge (Any), Linguistics, Perception, Profession
(Any), Ride, Spellcraft, and Use Magic Device.
Languages:
Common, Celestial, +1
1: Summoner (Synthesist) 1 (d8 per HD), +1 DR/evil (eidolon)
BAB: +0
Feats: Simple Weapon Proficiency, Light Armor Proficiency, Fused
Eidolon, Fused Link, Summon Monster I, [1st Level Feat] Improved
Initiative
[Antihero
Feat] Combat Reflexes
Skills(4): Knowledge
(Religion), Perception, Spellcraft, Use Magic Device
New Spells: 0th
Level- Arcane Mark, Detect Magic, Message, Read Magic
1st
Level- Enlarge Person, Mage Armor
2: Summoner (Synthesist) 2, +½ DR/evil (eidolon), currently
1
BAB: +1
Feats: (none)
Skills(4): Knowledge
(Nature), Perception, Spellcraft, Use Magic Device
New Spells: 0th
Level- Guidance
1st
Level- Protection From Evil
*Corruption Resistance: Adds DR 5 which increases to 10 at 7th
and 15 and 11th level, “against evil”. Corruption resistance reduces the damage of
magical attacks specifically designed to target specific alignment types, but
the phrasing of “against evil”, meaning it reduces damage targeting evil
characters, is inconsistent with the flavor text and bent of the race. I believe what is meant is it reduces damage
targeting good and intend to play it as such.
If this is not the case, keep default racial daylight spell-like ability
OR consult the variant aasimar abilities chart.
3: Summoner (Synthesist) 3, +½ DR/evil (eidolon), currently
2
BAB: +2
Feats: Summon Monster II, [3rd Level Feat] Extra
Evolution- Skilled(1): Perception
Skills(4): Knowledge
(Local), Perception, Spellcraft, Use Magic Device
New Spells: 0th
Level- Mending
1st
Level- Lesser Rejuvenate Eidolon
4: Summoner (Synthesist) 4, +½ DR/evil (eidolon), currently
2
BAB: +3
Ability Score Increase: CHA+1
(18)
Feats: Shielded Meld
Skills(4): Knowledge
(Dungeoneering), Perception, Spellcraft, Use Magic Device
New Spells: 2nd Level-
Haste, Summon Eidolon
5: Summoner (Synthesist) 5, +½ DR/evil (eidolon), currently
3
BAB: +3
Feats: Summon Monster III, [5th
Level Feat] Combat Expertise
Skills(4): Fly,
Perception, Spellcraft, Use Magic Device
New Spells: 2nd
Level- Glitterdust
6: Summoner (Synthesist) 6, +½ DR/evil (eidolon), currently
3
BAB: +4
Feats: Maker’s Jump
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 2nd
Level- Lesser Evolution Surge
7: Summoner (Synthesist) 7, +½ DR/evil (eidolon), currently
4
BAB: +5
Feats: Summon Monster IV, [7th Level Feat] Dimensional
Agility
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 1st
Level- Compel Hostility
3rd Level-
Dimension Door, Greater Invisibility
8: Summoner (Synthesist) 8, +½ DR/evil (eidolon), currently
4
BAB: +6/+1
Ability Score Increase: CHA+1 (19)
Feats: (none)
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 3rd Level-
Evolution Surge
9: Summoner (Synthesist) 9, +½ DR/evil (eidolon), currently
5
BAB: +6/+1
Feats: Summon Monster V, [9th Level Feat] Dimensional
Assault
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 3rd Level-
Restore Eidolon
10: Summoner (Synthesist) 10, +½ DR/evil (eidolon),
currently 5
BAB: +7/+2
Feats: Aspect
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 4th
Level- Overland Flight, Purified Calling
11: Summoner (Synthesist) 11, +½ DR/evil (eidolon),
currently 6
BAB: +8/+3
Feats: Summon Monster VI, [11th Level Feat] Dimensional
Dervish
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 1st
Level- Reduce Person
4th Level-
Greater Evolution Surge
12: Summoner (Synthesist) 12, +½ DR/evil (eidolon),
currently 6
BAB: +9/+4
Ability Score Increase: CHA+1 (20)
Feats: Greater Shielded Meld, Maker’s Jump 2
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 4th Level-
Teleport
Additional Class
Skills at 13: Acrobatics, Climb, Escape Artist, Intimidate, Perform, Sense
Motive, Stealth, and Swim.
13: Monk (Maneuver Master) 1 (d8 per HD)
BAB: +9/+4
Feats: Improved Unarmed Strike, Stunning Fist, Flurry Of Maneuvers,
[Monk Bonus] Improved Trip, [13th Level Feat] Greater Trip
Skills(6): Perception,
Spellcraft, Use Magic Device, +3 other
14: Summoner (Synthesist) 13, +½ DR/evil (eidolon),
currently 7
BAB: +10/+5
Feats: Summon Monster VII
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 3rd
Level- Heroism
5th Level-
Greater Dispel Magic, True Seeing
15: Summoner (Synthesist) 14, +½ DR/evil (eidolon),
currently 7
BAB: +11/+6/+1
Feats: [15th Level Feat] Ki Throw
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 2nd
Level- Barkskin
5th Level-
Master’s Mutation
16: Summoner (Synthesist) 15, +½ DR/evil (eidolon),
currently 8
BAB: +12/+7/+2
Ability Score Increase: CHA+1 (21)
Feats: Summon Monster VIII
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 5th Level-
Eaglesoul
17: Summoner (Synthesist) 16, +½ DR/evil (eidolon),
currently 8
BAB: +12/+7/+2
Feats: Split
Forms, [17th Level Feat] Dimensional Maneuvers
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 4th Level-
Communal Stoneskin
6th
Level- Greater Hostile Juxtaposition, Protection From Spells
18: Summoner (Synthesist) 17, +½ DR/evil (eidolon),
currently 9
BAB: +13/+8/+3
Feats: Summon Monster IX
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 3rd
Level- Displacement
6th Level-
Maze
19: Summoner (Synthesist) 18, +½ DR/evil (eidolon),
currently 9
BAB: +14/+9/+4
Feats: Greater Aspect, Maker’s Jump 3, [19th Level Feat]
Improved Critical: Bite
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 6th Level- Teleportation Circle
Evolution Points(2): Skilled(1): Perception, Skilled(1): +1 other
20: Summoner (Synthesist) 19, +½ DR/evil (eidolon),
currently 10
BAB: +15/+10/+5
Ability Score Increase: CHA+1 (22)
Feats: Gate
Skills(4): Perception,
Spellcraft, Use Magic Device, +1 other
New Spells: 5th Level-
Greater Heroism
Evolution Points(2): Skilled(1): Perception, Skilled(1): +1 other
Level 1 2 3 5 7 10 11 12 16 17 18 19 20
STR 16 17 19* 20 21 24* 22* 29* 30 32* 33 35* 33*
DEX 12 13 14 15 16 15* 16 17
CON 13 14 15 19* 20
*evolution/devolution
1: Fused Eidolon (1 HD) (d10 per HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 15 (10+1 DEX+4 Natural
Armor)
DR: 1/evil
Fused BAB: +1
Maximum Attacks: 3
Evolution Points(3): Bite(1), Improved Natural Armor(1), Reach(1):
Bite
Fused Saves: +1/+1/+5
2: Fused Eidolon (2 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 17 (10+1 DEX+6 Natural
Armor)
DR: 1/evil
Fused BAB: +2
Maximum Attacks: 3
Evolution Points(4): Bite(1), Bite(1), Improved Natural Armor(1),
Reach(1): Bite
Fused Saves: +1/+1/+6
Special Abilities: Evasion
3: Fused Eidolon (3 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 17 (10+1 DEX+6 Natural
Armor)
DR: 2/evil
Fused BAB: +3
Maximum Attacks: 3
Evolution Points(6): Ability Increase(2): STR, Bite(1), Improved
Natural Armor(1), Reach(1): Bite, [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +2/+2/+6
Special Abilities: Evasion
4: Fused Eidolon (3 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 19 (10+1 DEX+6 Natural
Armor+2 Shield)
DR: 2/evil
Fused BAB: +3
Maximum Attacks: 4
Evolution Points(8): Ability Increase(2): STR, Bite(1), Gore(2),
Improved Natural Armor(1), Reach(1): Bite, [Extra Evolution- Skilled:
Perception (1)]
Fused Saves: +4/+4/+9
Special Abilities: Evasion, Shielded
Meld
5: Fused Eidolon (4 HD)
Form: Biped
Fused Speed: 30’ fly (good), 30’
land
Fused AC: 20 (10+2 DEX+6 Natural
Armor+2 Shield)
DR: 3/evil
Fused BAB: +4
Maximum Attacks: 4
Evolution Points(9): Ability Increase(2):STR, Bite(1) x2,
Flight(2), Head(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +5/+5/+9
Special Abilities: Evasion, Shielded
Meld
6: Fused Eidolon (5 HD)
Form: Biped
Fused Speed: 30’ fly (good), 30’
land
Fused AC: 20 (10+2 DEX+6 Natural
Armor+2 Shield)
DR: 3/evil
Fused BAB: +5
Maximum Attacks: 4
Evolution Points(10): Ability Increase(2):STR, Bite(1) x2, Flight(2),
Head(2), Reach(1): Bite, [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +6/+6/+10
Special Abilities: Devotion, Evasion, Maker’s
Jump, Shielded Meld
7: Fused Eidolon (6 HD)
Form: Biped
Fused Speed: 30’ fly (good), 30’
land
Fused AC: 22 (10+2 DEX+8 Natural
Armor+2 Shield)
DR: 4/evil
Fused BAB: +6/+1
Maximum Attacks: 4
Evolution Points(11): Ability Increase(2):STR, Bite(1) x2, Flight(2),
Head(2), Trip(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +6/+6/+10
Special Abilities: Devotion, Evasion, Maker’s
Jump, Shielded Meld
8: Fused Eidolon (6 HD)
Form: Biped
Fused Speed: 30’ fly (good), 30’
land
Fused AC: 24 (10+2 DEX+10
Natural Armor+2 Shield)
DR: 4/evil
Fused BAB: +6/+1
Maximum Attacks: 4
Evolution Points(12): Ability Increase(2):STR, Bite(1) x2, Flight(2),
Head(2), Trip(2), Improved Natural Armor(1), [Extra Evolution- Skilled:
Perception (1)]
Fused Saves: +6/+6/+11
Special Abilities: Devotion, Evasion, Maker’s
Jump, Shielded Meld
9: Fused Eidolon (7 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 22 (10+2 DEX+8 Natural
Armor+2 Shield)
DR: 5/evil
Fused BAB: +7/+2
Maximum Attacks: 5
Evolution Points(14): Ability Increase(2):STR, Bite(1) x3, Flight(2),
Head(2) x2, Trip(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +7/+7/+11
Special Abilities: Devotion, Evasion, Maker’s
Jump, Multiattack, Shielded Meld
10: Fused Eidolon (8 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 25 (10+3 DEX+12 Natural
Armor+2 Shield)
DR: 5/evil
Fused BAB: +8/+3
Maximum Attacks: 5
Evolution Points(15): Ability Increase(2):STR x2, Bite(1) x3,
Head(2) x2, Trip(2), Improved Natural Armor(1), [Extra Evolution- Skilled:
Perception (1)]
Fused Saves: +7/+8/+12
Special Abilities: Devotion, Evasion, Maker’s
Jump, Multiattack, Shielded Meld
11: Fused Eidolon (9 HD)
Form: Biped
Fused Speed: 30’ land
Fused AC: 25 (10+3 DEX+12
Natural Armor+2 Shield)
DR: 6/evil
Fused BAB: +9/+4
Maximum Attacks: 5
Evolution Points(16): Ability Increase(2):STR, Bite(1) x3,
Frightful Presence(3), Head(2) x2, Trip(2), Improved Natural Armor(1), [Extra
Evolution- Skilled: Perception (1)]
Fused Saves: +7/+8/+12
Special Abilities: Devotion, Evasion, Maker’s
Jump, Multiattack, Shielded Meld
12: Fused Eidolon (9 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 29 (10+2 DEX+14
Natural Armor+4 Shield-1 Size)
DR: 6/evil
Fused BAB: +9/+4
Maximum Attacks: 5
Evolution Points(17): Bite(1) x3, Frightful Presence(3), Head(2)
x2, Large(4), Trip(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +12/+10/+15
Special Abilities: Devotion, Evasion,
Greater Shielded Meld, Maker’s Jump, Multiattack
13: Fused Eidolon (9 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 29 (10+2 DEX+14
Natural Armor+4 Shield-1 Size)
DR: 6/evil
Fused BAB: +9/+4
Maximum Attacks: 5
Evolution Points(17): Bite(1) x3, Frightful Presence(3), Head(2)
x2, Large(4), Trip(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +12/+10/+15
Special Abilities: Devotion, Evasion,
Greater Shielded Meld, Maker’s Jump, Multiattack
14: Fused Eidolon (10 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 31 (10+2 DEX+16
Natural Armor+4 Shield-1 Size)
DR: 7/evil
Fused BAB: +10/+5
Maximum Attacks: 5
Evolution Points(18): Bite(1) x3, Frightful Presence(3), Head(2)
x2, Large(4), Trip(2), Improved Natural Armor(1), [Extra Evolution- Skilled:
Perception (1)]
Fused Saves: +12/+10/+16
Special Abilities: Devotion, Evasion,
Greater Shielded Meld, Maker’s Jump, Multiattack
15: Fused Eidolon (11 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 29 (10+2 DEX+14
Natural Armor+4 Shield-1 Size)
DR: 7/evil
Fused BAB: +11/+6/+1
Maximum Attacks: 6
Evolution Points(20): Bite(1) x4, Frightful Presence(3), Head(2)
x3, Large(4), Trip(2), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +13/+11/+16
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
16: Fused Eidolon (12 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 34 (10+3 DEX+18
Natural Armor+4 Shield-1 Size)
DR: 8/evil
Fused BAB: +12/+7/+2
Maximum Attacks: 6
Evolution Points(21): Bite(1) x4, Frightful Presence(3), Head(2)
x3, Large(4), Trip(2), Improved Natural Armor(1), [Extra Evolution- Skilled:
Perception (1)]
Fused Saves: +14/+12/+17
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
17: Fused Eidolon (12 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 32 (10+3 DEX+16
Natural Armor+4 Shield-1 Size)
DR: 8/evil
Fused BAB: +12/+7/+2
Maximum Attacks: 6
Evolution Points(22): Ability Increase(2):STR, Bite(1) x4,
Frightful Presence(3), Head(2) x3, Large(4), Trip(2), [Extra Evolution-
Skilled: Perception (1)]
Fused Saves: +14/+12/+17
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
18: Fused Eidolon (13 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 36 (10+3 DEX+20
Natural Armor+4 Shield-1 Size)
DR: 9/evil
Fused BAB: +13/+8/+3
Maximum Attacks: 6
Evolution Points(23): Ability Increase(2):STR, Bite(1) x4,
Frightful Presence(3), Head(2) x3, Large(4), Trip(2), Improved Natural
Armor(1), [Extra Evolution- Skilled: Perception (1)]
Fused Saves: +15/+13/+18
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
19: Fused Eidolon (14 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 34 (10+3 DEX+18
Natural Armor+4 Shield-1 Size)
DR: 9/evil
Fused BAB: +14/+9/+4
Maximum Attacks: 6
Evolution Points(24): Ability Increase(2):STR x2, Bite(1) x4,
Frightful Presence(3), Head(2) x3, Large(4), Trip(2), [Extra Evolution- Greater
Aspect (1)]
Fused Saves: +15/+13/+18
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
20: Fused Eidolon (15 HD)
Form: Biped
Fused Speed: 30’ land
Reach: 10’
Fused AC: 36 (10+3 DEX+20
Natural Armor+4 Shield-1 Size)
DR: 10/evil
Fused BAB: +15/+10/+5
Maximum Attacks: 7
Evolution Points(26): Ability Increase(2):STR, Bite(1) x5, Frightful
Presence(3), Head(2) x4, Large(4), Trip(2), Improved Natural Armor(1), [Extra
Evolution- Greater Aspect (1)]
Fused Saves: +15/+13/+19
Special Abilities: Devotion, Greater Shielded
Meld, Improved Evasion, Maker’s Jump, Multiattack
Feats And Abilities By Level
AH- Anti-Hero(Optional), E- Eidolon, Ev- Evolution, P
Ev- Personal Evolution, M- Monk
1st Fused Eidolon: Merge with eidolon instead
of summoning it as a separate entity, gaining its physical stats, evolutions
and special abilities. The summoning
ritual takes one minute.
Fused Link: When eidolon would be sent back to its plane from hit point
damage, can sacrifice hit points at 1:1 ratio.
Summon
Monster*: Three times + CHA mod per day, can cast Summon Monster as a standard
action if eidolon is not present. The
level of Summon Monster increases every odd level, concluding at summoner level
nineteen with Gate.
Improved
Initiative: +4 to initiative checks.
AH Combat Reflexes: +DEX mod to attacks of
opportunity per round.
2nd (E) Evasion: Avoid all damage on successful reflex save
if reflex save would reduce damage to half.
3rd Extra Evolution: Grants additional evolution point, to
be spent on Skilled(1): Perception.
4th Shielded Meld: +2 to all saves and shield AC when
fused with eidolon.
5th Combat Expertise: -1 to attack, +1 to dodge AC for
every four BAB.
6th Maker’s Jump: Dimension Door as a spell-like ability
once per day per six levels.
(E) Devotion: +4 to Will saves against enchantment spells
and effects.
7th Dimensional
Agility: +4 to concentration checks when casting dimension door, can perform
any remaining actions after using dimension door.
9th Dimensional
Assault: As full-round action, can perform attack after using dimension door to
move up to twice movement speed as if charging (+2 attack, -2 AC).
(E)
Multiattack: Reduces penalty for attacking with multiple secondary natural
weapons from -5 to -2.
11th Dimensional
Dervish: Can swift-action teleport up to twice your speed, dividing
teleportation into increments you use before your first attack, between each
attack, and after your last attack.
(Ev)
Frightful Presence: Can free-action activate as part of attack- opponents
within 30’ make Will save of
10+½ HD+CHA or be shaken for 3d6 rounds. Opponents with 4 HD less than user are frightened instead.
10+½ HD+CHA or be shaken for 3d6 rounds. Opponents with 4 HD less than user are frightened instead.
12th
Greater Shielded Meld: Additional +2 to all saves and shield AC when
fused with eidolon.
13th (M) Improved Unarmed Strike: Do not incur attacks of
opportunity when using unarmed attacks.
(M) Stunning
Fist: Unarmed attack, opponent makes Fort save of 10+½ level+WIS or is stunned for one round.
(M) Flurry
Of Maneuvers: Allows additional maneuver per round with penalties when using
full-attack action.
(M) Improved
Trip: +2 to Trip CMB/CMD, do not incur attacks of opportunity when tripping.
Greater
Trip: +2 to Trip CMB, allows attack of opportunity after successful trip.
15th Ki Throw: Successful trip allows prone reposition of
opponent into any spaces threatened by the tripper.
(E) Improved
Evasion: Avoid all damage on successful reflex save if reflex save would reduce
damage to half, and half damage otherwise.
16th Merge Forms: Swift-action split into eidolon and
summoner, both with the same evolutions, 1 round/level per day.
17th Dimensional Maneuvers: +4 to Bull Rush, Disarm,
Reposition and Trip CMB using Dimensional Dervish.
19th Greater Aspect: Allows transfer of evolution points
from eidolon to summoner at a 1:2 ratio.
Improved
Critical (Bite): Bite now threatens critical with a range of 19-20.
(P
Ev) Skilled (Perception, other skill): +8 evolution bonus to Perception and
another skill.
*Summon Monster by level: 1st 3rd 5th 7th 9th 11th 14th 16th 18th 20th
I
II III IV V VI
VII VIII IX Gate
Summoner Spells By Level
Lvl
|
0th
|
1st
|
2nd
|
3rd
|
4th
|
5th
|
6th
|
1
|
Arcane Mark, Detect Magic, Message, Read Magic
|
Enlarge Person, Mage Armor
|
|||||
2
|
Guidance
|
Protection From Evil
|
|||||
3
|
Mending
|
Rejuvenate Eidolon, Lesser
|
|||||
4
|
Haste; Summon Eidolon
|
||||||
5
|
Glitterdust
|
||||||
6
|
Evolution Surge, Lesser
|
||||||
7
|
Reduce Person
|
Dimension Door, Greater Invisibility
|
|||||
8
|
Evolution Surge
|
||||||
9
|
Restore Eidolon
|
||||||
10
|
Overland Flight, Purified Calling
|
||||||
11
|
Compel Hostility
|
Evolution Surge, Greater
|
|||||
12
|
Teleport
|
||||||
13
|
(Monk Level)
|
(Monk Level)
|
(Monk Level)
|
(Monk Level)
|
(Monk Level)
|
(Monk Level)
|
(Monk Level)
|
14
|
Heroism
|
True Seeing; Dispel Magic, Greater
|
|||||
15
|
Barkskin
|
Master’s Mutation
|
|||||
16
|
Eaglesoul
|
||||||
17
|
Stoneskin, Communal
|
Greater Hostile Juxtaposition, Protection From
Spells
|
|||||
18
|
Displacement
|
Maze
|
|||||
19
|
Teleportation Circle
|
||||||
20
|
Greater Heroism
|
Base
Attack and Damage Modifiers Size
Chart
Lvl.
|
BAB
|
AB
|
STR Mod
|
Feats/Abilities/Evolution
|
Max. Attacks
|
Total Attack
|
Total Damage
|
S
|
Dam.
|
||
Bite (B/P/S)
|
Claw (S)
|
||||||||||
1
|
+1
|
+3
|
Base Form: Claws,
Evolution: Bite
|
3
|
+4
|
1d6+3
|
1d4+3
|
1
|
1
|
||
-
|
-
|
(-1)
|
(+1)
|
Spell: Enlarge
Person
|
-
|
(+0)
|
+2 size
|
+2 size
|
2
|
1d2
|
|
2
|
+2
|
+3
|
3
|
+5
|
1d6+3
|
1d4+3
|
3
|
1d3
|
|||
3
|
+3
|
+4
|
3
|
+7
|
1d6+4
|
1d4+4
|
4
|
1d4
|
|||
-
|
-
|
(-1+)
|
-
|
Combat Expertise
|
-
|
(-1+)
|
-
|
-
|
5
|
1d6
|
|
4
|
+3
|
+4
|
Evolution: Gore
(as bite, but piercing) |
4
|
+7
|
1d6+4
|
1d4+4
|
6
|
1d8
|
||
5
|
+4
|
+5
|
Evolution:
Head/Bite(2)
|
4
|
+9
|
1d6+5
|
1d4+5
|
7
|
1d10
|
||
6
|
+5
|
+5
|
4
|
+10
|
1d6+5
|
1d4+5
|
8
|
2d6
|
|||
7
|
+6
|
+5
|
4
|
+11
|
1d6+5
|
1d4+5
|
9
|
2d8
|
|||
8
|
+6
|
+5
|
4
|
+11
|
1d6+5
|
1d4+5
|
10
|
3d6
|
|||
9
|
+7
|
+5
|
Evolution:
Head/Bite(3)
|
5
|
+12
|
1d6+5
|
1d4+5
|
11
|
3d8
|
||
10
|
+8
|
+7
|
5
|
+15
|
1d6+7
|
1d4+7
|
12
|
4d6
|
|||
11
|
+9
|
+6
|
5
|
+15
|
1d6+6
|
1d4+6
|
13
|
4d8
|
|||
-
|
-
|
(-1)
|
(+4)
|
Greater Evolution Surge: Large(can become Huge at 13)
|
-
|
(+3)
|
+1 size
|
+1 size
|
14
|
6d6
|
|
12
|
+9
|
-1
|
+9
|
Evolution: Large
|
5
|
+17
|
1d8+9
|
1d6+9
|
15
|
6d8
|
|
13
|
+9
|
-1
|
+9
|
5
|
+17
|
1d8+9
|
1d6+9
|
16
|
8d6
|
||
-
|
-
|
(-1)
|
(+4)
|
Greater Evolution
Surge: Huge
|
-
|
(+3)
|
+1 size
|
+1 size
|
17
|
8d8
|
|
14
|
+10
|
-1
|
+9
|
5
|
+18
|
1d8+9
|
1d6+9
|
18
|
12d6
|
||
15
|
+11
|
-1
|
+9
|
6
|
+19
|
1d8+9
|
1d6+9
|
19
|
12d8
|
||
16
|
+12
|
-1
|
+10
|
6
|
+21
|
1d8+10
|
1d6+10
|
20
|
16d6
|
||
17
|
+12
|
-1
|
+11
|
6
|
+22
|
1d8+11
|
1d6+11
|
||||
18
|
+13
|
-1
|
+11
|
6
|
+23
|
1d8+11
|
1d6+11
|
||||
19
|
+14
|
-1
|
+12
|
Improved Critical:
Bite
|
6
|
+25
|
1d8+12
|
1d6+12
|
|||
20
|
+15
|
-1
|
+11
|
Evolution:
Head/Bite(4)
|
7
|
+25
|
1d8+11
|
1d6+11
|
Base Flash-Step Hydrassail Full-Attack Trip Combat Maneuver Bonus By
Level With Modifiers
Lvl.
|
BAB
|
AB
|
STR
|
Feats/Abilities/Evolutions
|
Feat/Ability/Evolut-ion
Modifiers
|
Total CMB
|
7
|
+6
|
+5
|
Evolution:
Head/Bite(2), Evolution: Trip*
|
1d20+11 x2
|
||
8
|
+6
|
+5
|
1d20+11 x2
|
|||
9
|
+7
|
+5
|
Evolution:
Head/Bite(3)
|
1d20+12 x3
|
||
10
|
+8
|
+7
|
1d20+15 x3
|
|||
11
|
+9
|
+6
|
1d20+15 x3
|
|||
12
|
+9
|
-1
|
+9
|
Evolution: Large
|
+1 (size)
|
1d20+18 x3
|
13
|
+9
|
-1
|
+9
|
Improved Trip,
Greater Trip**,
Flurry Of Maneuvers*** |
+1, +2, +2
|
1d20+22 x3
|
14
|
+10
|
-1
|
+9
|
+1, +2, +2
|
1d20+23 x3
|
|
15
|
+11
|
-1
|
+9
|
Ki Throw****
|
+1, +2, +2
|
1d20+24 x3
|
16
|
+12
|
-1
|
+10
|
+1, +2, +2
|
1d20+26 x3
|
|
17
|
+12
|
-1
|
+11
|
Dimensional
Maneuvers
|
+1, +2, +2, +4
|
1d20+31 x3
|
18
|
+13
|
-1
|
+11
|
+1, +2, +2, +4
|
1d20+32 x3
|
|
19
|
+14
|
-1
|
+12
|
+1, +2, +2, +4
|
1d20+34 x3
|
|
20
|
+15
|
-1
|
+11
|
Evolution:
Head/Bite(4)
|
+1, +2, +2, +4
|
1d20+34 x4
|
1+
|
-
|
-1
|
+2
|
Spell: Enlarge
Person
|
+1 (size)
|
+2
|
11+
|
+4
|
Greater Evolution
Surge: Huge
|
+4
|
|||
4+
|
-
|
+1
|
-
|
Spell/Effect: Haste/Speed
|
-
|
Additional +1 and x1
|
3+
|
-
|
-1 or more
|
-
|
Feat, Activated:
Combat Expertise
|
-1 per 4 levels starting at 0
|
* The Trip evolution grants the monster trip ability which
can be used freely in addition to any bite attack, does not incur attacks of
opportunity, and does not trip the tripper on a failed attempt. This ability can only be used on opponents of
equal size or smaller.
** Greater Trip grants an attack of opportunity against successfully-tripped opponents.
** Greater Trip grants an attack of opportunity against successfully-tripped opponents.
*** Flurry Of Maneuvers allows for an additional combat
maneuver each round, though all other combat maneuvers in the round take a -2
to CMB and the additional maneuver is performed as if the attacker's BAB were
1. This is not factored into the Total
CMB because it is terrible.
**** Ki Throw allows repositioning of successfully-tripped
opponents into any square threatened by the tripper.
Flash-Step Hydrassail Action Breakdown By Level
Dimension Door Limitations
Lvl.
|
6
|
7
|
8
|
9
|
10
|
11
|
12
|
13
|
14
|
15
|
16
|
17
|
18
|
19
|
20
|
Range
|
640’
|
680’
|
720’
|
760’
|
800’
|
840’
|
880’
|
920’
|
960’
|
1000’+, does it
even matter anymore
|
|||||
Add. Med. Creatures
|
2
|
2
|
2
|
3
|
3
|
3
|
4
|
4
|
4
|
5
|
5
|
5
|
6
|
6
|
6
|
Additional creatures must be willing to travel with
you, can bring one large creature in exchange for two medium creatures or one
huge creature in exchange for four medium creatures. You can also bring up to your maximum load in
objects, as can any creatures you bring with you. Multiple creatures must be in physical
contact with you or another creature in contact with you.
Hydrassail Attack By Level
6th Level – Maker’s Jump allows spell-like use of
Dimension Door once per day. This is not
initially any more useful than the spell normally is. An additional spell-like use is gained at
level 12, and then again at level 19.
7th Level – Learn Dimension Door spell, learn
Dimensional Agility feat which allows remaining non-Dimension Door actions in
the round to be taken. This allows a
teleporting standard attack if Dimension Door can be quickened through use of a
rod- summoner can only fly at 30’/round (60’ if hasted) so this adds some
movement versatility.
9th Level – Learn Dimensional Assault, can
execute teleporting charge for a distance equal to double your speed as a
full-round action, adding the +2 attack and -2 AC that a charge attack would
normally entail. The other difference is
the distance limiter, which cuts the range of Dimension Door from 760’ at 9th
level to 60’ (120’ if hasted).
-Can perform swift action in
conjunction with this attack.
10th Level – Overland Flight increases base
flight movement speed to 40’, increasing maximum charge and teleportation
distance to 80’ (160’ if hasted).
11th Level – Learn Dimensional Dervish, allowing
Dimension Door to be cast with a distance limitation of up to twice your speed
as a swift action to allow a full-attack action teleporting attack against up
to an amount of enemies equaling your attacks per round. You must teleport at least five feet each time
you teleport. At 11th level,
you have five attacks, three of which are bites.
-Cannot perform swift action
in conjunction with this attack.
Retraining To Obtain Feats Early
Retraining feats takes eight hours per day for five days per
feat with a character who has the desired feat.
It costs GP equal to 10 x current level x 5.
Dimensional Agility: Ability
to cast Dimension Door
Could be retrained at level 6. (300 GP)
Replace Combat Expertise.
Dimensional Assault: Ability
to cast Dimension Door, Dimensional Agility
Could
be retrained at level 6, as long as Dimensional Agility has been obtained. (300
GP) Replace Improved Initiative.
Dimensional Dervish: Ability
to cast Dimension Door, Dimensional Agility, Dimensional Assault, BAB +6
Could be retrained at level 8, as long as Dimensional
Agility and Dimensional Assault have been obtained. (400 GP)
Replace Combat Expertise again.
Could
be obtained at level 7 if DM allows you to use your eidolon’s BAB to meet the
requirement.
(Hard) Skill Points and Modifiers By
Level
Available Skill
Points
|
Perception
|
Spellcraft
|
Use Magic Device
|
Other
|
|
Mod.→
|
(2) +2 (INT)
|
+3 (WIS)
|
+2 (INT)
|
+3 (CHA+)
|
|
Lvl. ↓
|
-
|
-
|
-
|
-
|
-
|
1
|
4 total
|
7 (+)
|
6 (+)
|
7 (+)
|
Knowledge: Rellgion (+)
|
2
|
8 total
|
8 (+)
|
7 (+)
|
8 (+)
|
Knowledge: Nature (+)
|
3
|
12 total
|
9 (+)
|
8 (+)
|
9 (+)
|
Knowledge: Local (+)
|
4
|
16 total
|
10 (+)
|
9 (+)
|
11 (+ and + Mod)
|
Knowledge: Dungeoneering (+)
|
5
|
20 total
|
11 (+)
|
10 (+)
|
12 (+)
|
Fly: 1 (+)
|
6
|
24 total
|
12 (+)
|
11 (+)
|
13 (+)
|
|
7
|
28 total
|
13 (+)
|
12 (+)
|
14 (+)
|
|
8
|
32 total
|
14 (+)
|
13 (+)
|
15 (+)
|
|
9
|
36 total
|
15 (+)
|
14 (+)
|
16 (+)
|
|
10
|
40 total
|
16 (+)
|
15 (+)
|
17 (+)
|
|
11
|
44 total
|
17 (+)
|
16 (+)
|
18 (+)
|
|
12
|
48 total
|
18 (+)
|
17 (+)
|
20 (+ and + Mod)
|
|
13
|
54 total (+2 Monk)
|
19 (+)
|
18 (+)
|
21 (+)
|
|
14
|
58 total
|
20 (+)
|
19 (+)
|
22 (+)
|
|
15
|
62 total
|
21 (+)
|
20 (+)
|
23 (+)
|
|
16
|
66 total
|
22 (+)
|
21 (+)
|
24 (+)
|
|
17
|
70 total
|
23 (+)
|
22 (+)
|
25 (+)
|
|
18
|
74 total
|
24 (+)
|
23 (+)
|
26 (+)
|
|
19
|
78 total
|
25 (+)
|
24 (+)
|
27 (+)
|
|
20
|
82 total
|
26 (+)
|
25 (+)
|
29 (+ and + Mod)
|
One point of Linguistics to obtain lip reading and/or sign
language has its uses.
The Evolution Surge chain of spells allow a potential +8 bonus to one skill from the Skilled evolution.
Amulet Of Mighty Fists [4,000 gp (+1), 16,000 gp (+2), 36,000 gp (+3), 64,000 gp (+4), 100,000 gp (+5)]; Neck
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability.
Weapon Special Ability: Merciful [+1 bonus]; Aura faint conjuration; CL 5th
A merciful weapon deals an extra 1d6 points of damage, but all damage it deals is nonlethal damage. On command, the weapon suppresses this ability until told to resume it (allowing it to deal lethal damage, but without any bonus damage from this ability).
Eidolon-Anchoring Harness (6000 GP); Body
When worn by an eidolon, the bindings act as a dimensional safety harness, anchoring the outsider to its current plane. Any time the eidolon would be forced to return to its home plane, it can expend one use of its summoner’s summon monster spell-like ability as a free action to remain on the Material Plane for 1 round. The summoner does not need to be conscious for the eidolon to use this ability, but he must be within 100 feet. If the summoner is conscious, he can refuse to allow this expenditure (which means the eidolon is forced back to its home plane).
If the condition that would have sent the eidolon back to its home plane is still in effect after 1 round has passed, the eidolon may expend another use of its master’s summon monster spell-like ability; otherwise it immediately returns to its home plane.
Cloak Of Resistance
[1,000 gp (+1), 4,000 gp (+2), 9,000 gp (+3), 16,000 gp (+4), 25,000 gp (+5)];
Shoulders
Improves all saving throws (resistance bonus) by the number listed.
Bracers Of Armor [25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8)]; Wrists
Improves armor class (armor bonus) by the number listed.
Lesser Quicken Metamagic Rod (35000 GP); Rod (must be held)
The wielder can cast up to three spells per day of levels 1-3 that are quickened as though using the Quicken Spell feat.
Improves all saving throws (resistance bonus) by the number listed.
Bracers Of Armor [25,000 gp (+5), 36,000 gp (+6), 49,000 gp (+7), 64,000 gp (+8)]; Wrists
Improves armor class (armor bonus) by the number listed.
Lesser Quicken Metamagic Rod (35000 GP); Rod (must be held)
The wielder can cast up to three spells per day of levels 1-3 that are quickened as though using the Quicken Spell feat.
Wand of Strong Jaw
(15750 GP); Wand (standard action to use)
Each of the creatures' natural weapons increase in damage by
two steps on the size chart. This is a
third-level spell which lasts for one minute per level (five minutes in a
wand).
Body Wrap Of Mighty Strikes; Body
[3,000 gp (+1), 12,000 gp (+2), 27,000 gp (+3), 48,000 gp (+4), 75,000 gp (+5), 108,000 gp (+6), 147,000 gp (+7)]
Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
Additionally, the bodywrap can grant melee weapon special
abilities to a creature’s unarmed attacks, so long as those special abilities
to be added apply to unarmed attacks. Special abilities count as additional
bonuses for determining the market value of the item, but do not modify attack
or damage bonuses. Any special abilities are set at the time of creation. A bodywrap of mighty strikes cannot
have a modified bonus (enhancement bonus plus special ability bonus
equivalents) higher than +7. Unlike an amulet
of mighty fists, a bodywrap needs to have a +1 enhancement bonus to
grant a melee weapon special ability.
Weapon Special Ability: Defending [+1 bonus]; Aura moderate abjuration; CL 8th
A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon's enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons.
This could be effectively 147000 GP for a +6 constant untyped bonus to AC (which counts against touch attacks) except before acting in the surprise round.
Weapon Special Ability: Defending [+1 bonus]; Aura moderate abjuration; CL 8th
A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon's enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons.
This could be effectively 147000 GP for a +6 constant untyped bonus to AC (which counts against touch attacks) except before acting in the surprise round.
Lord's is this late & probably irrelevant to your life. But scion of humanity takes away your celestial language.
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