Sunday, May 1, 2016

Rogue (Ninja, Scout); Gnome



Self-Interested Preface: This is a Ninja build which is surprisingly capable of lockdown through use of smoke bombs and a really good gnome feat called Bewildering Koan, which allows a swift-action ki point bluff check that negates a creature's a next action.  This character's bluff is really high from a combination of gnomehood, ninjadom and the Casual Illusionist feat, so the ki point will likely almost never be wasted.  It's not specified as a language-dependent ability or even as a mind-affecting effect, so it can be used on animals, elementals, undead, or even constructs- presumably you're invoking a cosmic question and directly imposing its mystery onto another creature's existence.  You know, normal ki shit.

Removing a creature's next action as a swift action is a neat ability, but the vagueness of the wording means you could just be knocking out something's swift action before it continues full-attacking the wizard or whatever.  Bewildering Koan is ideally not used without a successful application of the ninja trick Choking Bomb, which forces a Fortitude save equal to the 10 + 1/2 ninja's level + CHA to resist being staggered for 1d4 rounds which, of course, reduces the actions they can do on their turn to one standard action.  That way, when you riddle the fuck out of them, they can't do anything but stand, dumbfounded, in a cloud of (Fog Cloud-style) smoke, taking damage from arrows and shuriken and spells and whatever (you will need Fogcutting Lenses for this build, and your party members'll probly want them too).  Additionally, thanks to the Poison Bomb ninja trick, anyone in the fog has to save against an inhaled poison you've added to it, which you'll be creating with your high Craft (Alchemy) skill.  The majority of the time, however, you'll likely be using Opium, a very cheap DC 20 inhaled drug that automatically causes fatigue for one hour on a failed save.  The Choking Bomb/Bewildering Koan trick is the primary gimmick of this build.

Aside from that, this character's meant to be a primary or secondary face, a skill-utility character, stealthy scout, and unseen hamperer.  The Scout archetype, which is compatible with Ninja, means that once the character becomes visible, it can still use Shot On The Run to do ranged sneak attacks while kiting.  The Strong Arm, Supple Wrist trait increases the thrown range increment by 10' when moving.  As written, it doesn't have to be moving AT the thing it's sneak attacking as long as it moves at least ten feet (after level 8).  The unfortunate part of this build is that gnomes only have a 20' land speed, so you'll want Boots Of Striding And Springing or Speed to stay out of direct combat.  Worst case, it does get Vanishing Trick at level 8 and Invisible Blade at 10, but ki's sort of valuable and those can only be activated on your turn- additionally, those swift actions are supposed to be used for Bewildering Koan as a boss- and/or caster-disabler.

Later on, Wind Stance or Lightning Stance will always be activated using the synergy from Fast Getaway and a Decoy Ring, allowing for an alternative to Shot On The Run or Vanishing Trick as long as you can get the first sneak attack off.  The tactic would be sneak attack as a standard action, Fast Getaway automatic withdraw as a move action which triggers the Decoy Ring invisibility and four active decoys and lets you move up to your speed in any direction, also activating Lightning Stance (after level 15) for 50% concealment in addition to the invisibility, which is concealment rather than illusion, meaning See Invisibility and Invisibility Purge and even True Seeing does not negate it.  This also has some potential synergy with the Quick Runner's Shirt, though it'd still cost a swift action.

Finally, at all levels, this character has a high Handle Animal skill, which adds the versatility of disposable small animals which can perform any of the tricks listed on the skill's page, which I'm not prepared to get into now.

Build created November of 2015.

Rogue (Ninja, Scout), Level 20

Race: Gnome, +2 CON, +2 CHA, -2 STR (+1 Hit Point/+1 Skill Point)

Racial Traits
Base Speed 20’ (Land)
Small (+1 AC, +1 attack, +4 Stealth, -1 CMB/CMD)
Eternal Hope (+2 to saves against fear and despair effects; 1/day can re-roll a d20 natural 1)
Fey Thoughts [Fly and Knowledge (Nature) become class skills]
Illusion Resistance (+2 to saves against illusions)
Obsessive [+2 to Craft (Alchemy)]
Gnome Magic (+1 DC to illusion spells; 1/day dancing lights, ghost sound, prestidigitation, and speak with animals)
Darkvision 60’

Character Traits/Drawbacks
Drawback: (Detriment, Circumstance)
Combat: Strong Arm, Supple Wrist (+10’ to thrown weapon range increment after moving 10’ or more)
Magic: Alchemical Adept [+2 to Craft (Alchemy), cannot ruin alchemical materials without a natural 1)
Race (Gnome): Animal Friend (Handle Animal becomes class skill, +1 Will if indifferent+ animal is within 30’)

Point Buy 20              Racial              Lvl. 4               Lvl. 8               Lvl. 12             Lvl. 16             Lvl. 20
STR     12                    10                               
DEX    15                                            16                    17                    18                    19                    20
CON   12                    14
INT     9                     
WIS     10                   
CHA   16                    18                   

Class Skills: Acrobatics, Appraise, Bluff, Climb, Craft (Any), Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Intimidate, Knowledge (Local), Knowledge (Nature), Knowledge (Nobility), Linguistics, Perception, Perform (Any), Profession (Any), Sense Motive, Sleight Of Hand, Stealth, Swim, and Use Magic Device.

Known Languages: Common, Gnome, Sylvan

1: Rogue (Ninja, Scout) 1, +1 Hit Point
            BAB: +0
            Base Saves: +2/+4/+2 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Simple and Ninja Weapon Proficiencies, Light Armor Proficiency, Ninja Sneak Attack, Poison Use, [1st Level Feat] Iron Will, [Anti-Hero] Casual Illusionist
Skills(7): Bluff, Climb/Swim, Craft (Alchemy), Handle Animal, Perception, Stealth, and Use Magic Device.
Current Sneak Attack: 1d6

2: Rogue (Ninja, Scout) 2, +1 Hit Point
            BAB: +1
            Base Saves: +2/+5/+2 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Ninja Ki Pool, [Ninja 2nd] Smoke Bomb
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Swim/Climb, Use Magic Device
Current Sneak Attack: 1d6
3: Rogue (Ninja, Scout) 3, +1 Hit Point
            BAB: +2
            Base Saves: +3/+5/+3 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: No Trace 1, [3rd Level Feat] Bewildering Koan
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 2d6

4: Rogue (Ninja, Scout) 4, +1 Hit Point
            BAB: +3
            Increased Ability Score: DEX +1 (16)
            Base Saves: +3/+7/+3 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Scout’s Charge, [Ninja 4th] Poison Bomb
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 2d6

5: Rogue (Ninja, Scout) 5, +1 Hit Point
            BAB: +3
            Base Saves: +3/+7/+3 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [5th Level Feat] Dodge
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 3d6

6: Rogue (Ninja, Scout) 6, +1 Hit Point
            BAB: +4
            Base Saves: +4/+8/+4 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Light Steps, No Trace 2, [Ninja 6th] Choking Bomb
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 3d6

7: Rogue (Ninja, Scout) 7, +1 Hit Point
            BAB: +5
            Base Saves: +4/+8/+4 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [7th Level Feat] Mobility
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 4d6

8: Rogue (Ninja, Scout) 8, +1 Hit Point
            BAB: +6/+1
Increased Ability Score: DEX +1 (17)
            Base Saves: +4/+9/+4 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Skirmisher, [Ninja 8th] Vanishing Trick
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 4d6

9: Rogue (Ninja, Scout) 9, +1 Hit Point
            BAB: +6/+1
            Base Saves: +5/+9/+5 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: No Trace 3, [9th Level Feat] Shot On The Run
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 5d6

10: Rogue (Ninja, Scout) 10, +1 Hit Point
            BAB: +7/+2
            Base Saves: +5/+10/+5 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: (Casual Illusionist bonuses increase to +4), Master Tricks, Ninja [10th] Invisible Blade
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 5d6

11: Rogue (Ninja, Scout) 11, +1 Hit Point
            BAB: +8/+3
            Base Saves: +5/+10/+5 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [11th Level Feat] Wind Stance
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 6d6

12: Rogue (Ninja, Scout) 12, +1 Hit Point
            BAB: +9/+4
Increased Ability Score: DEX +1 (18)
            Base Saves: +6/+12/+6 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: No Trace 4, [Ninja 12th] Rogue Talent: Fast Getaway
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 6d6

13: Rogue (Ninja, Scout) 13, +1 Hit Point
            BAB: +9/+4
            Base Saves: +6/+12/+6 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [13th Level Feat] (Extra Ninja Trick) Advanced Rogue Talent: Crippling Strike
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 7d6

14: Rogue (Ninja, Scout) 14, +1 Hit Point
            BAB: +10/+5
            Base Saves: +6/+13/+6 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [Ninja 14th] Rogue Talent: Snap Shot
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 7d6

15: Rogue (Ninja, Scout) 15, +1 Hit Point
            BAB: +11/+6/+1
            Base Saves: +7/+13/+7 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: No Trace 5, [15th Level Feat] Lightning Stance
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 8d6

16: Rogue (Ninja, Scout) 16, +1 Hit Point
            BAB: +12/+7/+2
Increased Ability Score: DEX +1 (19)
            Base Saves: +7/+14/+7 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [Ninja 16th] Pressure Points
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 8d6

17: Rogue (Ninja, Scout) 17, +1 Hit Point
            BAB: +12/+7/+2
            Base Saves: +7/+14/+7 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [17th Level Feat] Signature Skill (Stealth)
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 9d6

18: Rogue (Ninja, Scout) 18, +1 Hit Point
            BAB: +13/+8/+3
            Base Saves: +8/+15/+8 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: No Trace 6, [Ninja 18th] Assassinate
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 9d6

19: Rogue (Ninja, Scout) 19, +1 Hit Point
            BAB: +14/+9/+4
            Base Saves: +8/+15/+8 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: [19th Level Feat] Improved Critical (Shuriken)
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 10d6

20: Rogue (Ninja, Scout) 20, +1 Hit Point
            BAB: +15/+10/+5
Increased Ability Score: DEX +1 (20)
            Base Saves: +8/+17/+8 (+1 Will within 30’ of indifferent or more-friendly animal)
New Feats: Hidden Master, Signature Skill Unlock (20th), [Ninja 20th] Flurry Of Stars
Skills(7): Bluff, Craft (Alchemy), Handle Animal, Perception, Stealth, Use Magic Device, +1 other
Current Sneak Attack: 10d6

Poison Type
Name
Frequency
Save(s)
Initial/Secondary Effect(s)
Cost
Inhaled
Burnt Othur Fumes
1/round for 6 rounds
18 x2
1 CON drain/1d3 CON dam.
2100 GP
Inhaled
Insanity Mist
1/round for 6 rounds
15
1d3 WIS damage
1500 GP
Inhaled
Nightmare Vapor
1/round for 6 rounds
20 x2
1 WIS, 1 rd. confusion
1800 GP
Inhaled
Ungol Dust
1/round for 4 rounds
15
1 CHA drain/1d2 CHA dam.
1000 GP

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