Self-Interested Preface: This is the build template I made for these builds, to help keep me straight.
When I play, the rules are consistently 20-point buy, hero point/antihero feat enabled, with two traits (or three with a drawback, which is always advisable).
Class (Archetype),
Level 20
Race: Race, +x Ability
Score, -x Ability Score (+1 Hit Point/+1 Skill Point/+racial favored class
bonus)
Racial Traits
Character Traits/Drawbacks
Drawback: (Detriment, Circumstance)
Category: Trait (Benefit, Circumstance)
Category: Trait (Benefit, Circumstance)
Category: Trait (Benefit, Circumstance)
Point Buy 20 Racial Lvl. 4 Lvl.
8 Lvl. 12 Lvl. 16 Lvl. 20
STR 10
DEX 10
CON 10
INT 10
WIS 10
CHA 10
Class Skills: Acrobatics,
Appraise, Bluff, Climb, Craft (Any), Diplomacy, Disable Device, Disguise,
Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge (Any), Linguistics,
Perception, Perform (Any), Profession (Any), Ride, Sense Motive, Sleight Of Hand, Spellcraft,
Stealth, Survival, Swim, and Use Magic Device.
Known Languages:
Common, Racial, +INT mod.
1: Class (Archetype), Potential Variation 1, +1 Hit Point
BAB: +x
Base Saves: +x/+x/+x
New Feats: Simple and Martial Weapon Proficiencies, Light, Medium
and Heavy Armor Proficiencies, Shield and Tower Shield Proficiency, Class Feats
and Features, Modular Class Feats and Features, [1st Level Feat] ,
[Human] , [Anti-Hero]
Skills(x):
New Spells: 0th
Level-
1st
Level-
Base Spells Per Day:
Current Sneak Attack:
cool
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