Self-Important Preface: This character was built as an exercise in making a viable antipaladin, which sort of worked. The main obstacle I was seeing had to do with mobility- this character's stuck with a 20' move speed in full plate, though Hurtful kind of makes up for it. Hurtful is an incredible feat for intimidaters, allowing an extra attack as a swift action whenever an opponent within reach is successfully intimidated. That's a swift-action extra attack at full BAB that stacks with haste! It grants some impressive versatility to a character (like this one) without a lot of swift action options, allowing an attack in conjunction with Dazzling Display (not that this character uses Dazzling Display), Cornugon Smash, Dreadful Carnage, and any of the other intimidation feats.
This character is meant to be a heavy one-on-one tank, but I think its lack of movement speed really cripples it. It was a good exercise, and would be a strong, resistant tank with constant or clever use of haste or boots of haste; maybe telekinetic charge? It's also unfortunate that intimidate is this character's only skill, though it is very good at it. As such, it might be a good idea to get the Antagonize feat early and hope the DM doesn't get mad that you use it all the time.
This build was created in November of 2015.
Antipaladin (Knight
Of The Sepulcher), Level 20
Race: Nagaji, +2
STR, +2 CHA, -2 INT (+1 Hit Point/+1 Skill Point)
Racial Traits
Armored Scales (+1 natural armor AC bonus)
Resistant (+2 against mind-affecting effects and poison)
Hypnotic Gaze (DC 11+CHA Hypnotism SLA, duration 1 round,
once per day)
Low-Light Vision
Character Traits/Drawbacks
Drawback: Power-Hungry (-2 to Will against charm and
compulsion effects when affecter promises power)
Regional: Dominator (+2 to Intimidate when demoralizing an
opponent in combat)
Religion: Defensive Strategist (do not count as flat-footed
in surprise round or before acting in combat)
Social: Memorable (social Intimidate effects last 50% longer
than normal, and mind-affecting effects which last longer than two rounds last
an extra round)
Point Buy 20 Racial Lvl. 4 Lvl.
8 Lvl. 12 Lvl. 16 Lvl. 20
STR 16 18 19 20
DEX 12
CON 14
INT 10 8
WIS 7
CHA 15 17 18 19 20
Class Skills: Bluff,
Craft (Any), Handle Animal, Intimidate, Knowledge (Religion), Profession (Any),
Ride, Sense Motive, Spellcraft, and Stealth.
Known Languages:
Common, Draconic
1: Antipaladin (Knight Of The Sepulcher) 1, +1 Hit Point
BAB: +1
Base Saves: +4/+1/+0 (+2 against
mind-affecting effects and poison)
New Feats: Simple and Martial Weapon Proficiencies, Light, Medium
and Heavy Armor Proficiencies, Shield Proficiency, Aura Of Evil, Detect Good,
Smite Good 1/day, [1st Level Feat] Power Attack, [Anti-Hero Feat]
Furious Focus
Skills(1): Intimidate
2: Antipaladin (Knight Of The Sepulcher) 2, +1 Hit Point
BAB: +2
Base Saves: +8/+4/+4 (+2 against
mind-affecting effects and poison)
New Feats: Unholy Resilience, Touch Of Corruption
Skills(1): Intimidate
3: Antipaladin (Knight Of The Sepulcher) 3, +1 Hit Point
BAB: +3
Base Saves: +8/+5/+4 (+2 against
mind-affecting effects and poison)
New Feats: Aura Of Cowardice, Cruelty (3rd): Sickened,
Plague Bringer, [3rd Level Feat] Hurtful
Skills(1): Intimidate
4: Antipaladin (Knight Of The Sepulcher) 4, +1 Hit Point
BAB: +4
Increased Ability Score: CHA +1
(18)
Base Saves: +10/+6/+6 (+2
against mind-affecting effects and poison)
New Feats: Antipaladin Spellcasting, Channel Negative Energy, Smite
Good 2/day
Skills(1): Intimidate
Base Spells Per Day: 1 Lvl. 1
5: Antipaladin (Knight Of The Sepulcher) 5, +1 Hit Point
BAB: +5
Base Saves: +10/+6/+6 (+4
against mind-affecting effects and poison; +2 against death effects)
New Feats: Touch Of The Crypt, [5th Level Feat]
Signature Skill (Intimidate)
Skills(1): Intimidate
Base Spells Per Day: 2 Lvl. 1
6: Antipaladin (Knight Of The Sepulcher) 6, +1 Hit Point
BAB: +6/+1
Base Saves: +11/+7/+7 (+4
against mind-affecting effects and poison; +2 against death effects)
New Feats: Cruelty (6th): Diseased
Skills(1): Intimidate
Base Spells Per Day: 2 Lvl. 1
7: Antipaladin (Knight Of The Sepulcher) 7, +1 Hit Point
BAB: +7/+2
Base Saves: +11/+7/+7 (+4
against mind-affecting effects and poison; +2 against death effects)
New Feats: Smite Good 3/day, [7th Level Feat] Cornugon
Smash
Skills(1): Intimidate
Base Spells Per Day: 2 Lvl. 1, 1 Lvl. 2
8: Antipaladin (Knight Of The Sepulcher) 8, +1 Hit Point
BAB: +8/+3
Increased Ability Score: STR +1 (19)
Base Saves: +12/+7/+8 (+4
against mind-affecting effects; +2 against death effects)
New Feats: Fortitude Of The Crypt
Skills(1): Intimidate
Base Spells Per Day: 2 Lvl. 1, 2 Lvl. 2
9: Antipaladin (Knight Of The Sepulcher) 9, +1 Hit Point
BAB: +9/+4
Base Saves: +12/+8/+8 (+4
against mind-affecting effects; +2 against death effects)
New Feats: Cruelty (9th): Nauseated, [9th
Level Feat] Critical Focus
Skills(1): Intimidate
Base Spells Per Day: 3 Lvl. 1, 2 Lvl. 2
10: Antipaladin (Knight Of The Sepulcher) 10, +1 Hit Point
BAB: +10/+5
Base Saves: +13/+8/+9 (+4
against mind-affecting effects; +2 against death effects)
New Feats: Cloak Of The Crypt
Skills(1): Intimidate
Base Spells Per Day: 3 Lvl. 1, 2 Lvl. 2, 1 Lvl. 3
11: Antipaladin (Knight Of The Sepulcher) 11, +1 Hit Point
BAB: +11+6/+1
Base Saves: +13/+8/+9 (+6
against mind-affecting effects; +4 against death effects)
New Feats: Will Of The Crypt, [11th Level Feat] Dreadful
Carnage
Skills(1): Intimidate
Base Spells Per Day: 3 Lvl. 1, 2 Lvl. 2, 2 Lvl. 3
12: Antipaladin (Knight Of The Sepulcher) 12, +1 Hit Point
BAB: +12+7/+2
Increased Ability Score: STR +1 (20)
Base Saves: +14/+9/+10 (+6
against mind-affecting effects; +4 against death effects)
New Feats: Cruelty (12th): Stunned
Skills(1): Intimidate
Base Spells Per Day: 3 Lvl. 1, 3 Lvl. 2, 2 Lvl. 3
13: Antipaladin (Knight Of The Sepulcher) 13, +1 Hit Point
BAB: +13+8/+3
Base Saves: +14/+9/+10 (+6
against mind-affecting effects; +4 against death effects)
New Feats: Smite Good 5/day, [13th Level Feat] Destroy
Identity
Skills(1): Intimidate
Base Spells Per Day: 4 Lvl. 1, 3 Lvl. 2, 2 Lvl. 3, 1 Lvl. 4
14: Antipaladin (Knight Of The Sepulcher) 14, +1 Hit Point
BAB: +14+9/+4
Base Saves: +15/+9/+11 (+6
against mind-affecting effects; +4 against death effects)
New Feats: Weapons Of Sin
Skills(1): Intimidate
Base Spells Per Day: 4 Lvl. 1, 3 Lvl. 2, 2 Lvl. 3, 2 Lvl. 4
15: Antipaladin (Knight Of The Sepulcher) 15, +1 Hit Point
BAB: +15+10/+5
Base Saves: +15/+10/+11 (+6
against mind-affecting effects)
New Feats: Crypt Lord, [15th Level Feat] Antagonize
Skills(1): Intimidate
Base Spells Per Day: 4 Lvl. 1, 3 Lvl. 2, 3 Lvl. 3, 2 Lvl. 4
16: Antipaladin (Knight Of The Sepulcher) 16, +1 Hit Point
BAB: +16+11/+6/+1
Increased Ability Score: CHA +1 (19)
Base Saves: +16/+10/+12 (+6
against mind-affecting effects)
New Feats: Smite Good 5/day
Skills(1): Intimidate
Base Spells Per Day: 4 Lvl. 1, 4 Lvl. 2, 3 Lvl. 3, 2 Lvl. 4
17: Antipaladin (Knight Of The Sepulcher) 17, +1 Hit Point
BAB: +17+12/+7/+2
Base Saves: +16/+10/+12 (+6
against mind-affecting effects)
New Feats: Soul Of The Crypt, [17th Level Feat] Lunge
Skills(1): Intimidate
Base Spells Per Day: 5 Lvl. 1, 4 Lvl. 2, 3 Lvl. 3, 2 Lvl. 4
18: Antipaladin (Knight Of The Sepulcher) 18, +1 Hit Point
BAB: +18+13/+8/+3
Base Saves: +17/+11/+13 (+6
against mind-affecting effects)
New Feats: Cruelty (18th): Blinded
Skills(1): Intimidate
Base Spells Per Day: 5 Lvl. 1, 4 Lvl. 2, 3 Lvl. 3, 3 Lvl. 4
19: Antipaladin (Knight Of The Sepulcher) 19, +1 Hit Point
BAB: +19+14/+9/+4
Base Saves: +17/+11/+13 (+6
against mind-affecting effects)
New Feats: Smite Good 6/day, [19th Level Feat]
Blind-Fight
Skills(1): Intimidate
Base Spells Per Day: 5 Lvl. 1, 4 Lvl. 2, 4 Lvl. 3, 3 Lvl. 4
20: Antipaladin (Knight Of The Sepulcher) 20, +1 Hit Point
BAB: +20+15/+10/+5
Increased Ability Score: CHA +1 (20)
Base Saves: +18/+12/+15 [now has
undead immunities (see below)]
New Feats: Undying Champion
Skills(1): Intimidate
Base Spells Per Day: 6 Lvl. 1, 5 Lvl. 2, 4 Lvl. 3, 4 Lvl. 4
(Verbatim) Undead Traits: Undead are immune to death effects,
disease, mind-affecting effects (charms, compulsions, morale effects,
phantasms, and patterns), paralysis, poison, sleep, stun, and any effect that
requires a Fortitude save (unless the effect also works on objects or is
harmless). Undead are not subject to ability drain, energy drain, or nonlethal damage. Undead are immune to damage
or penalties to their physical ability scores (Strength, Dexterity, and
Constitution), as well as to fatigue and exhaustion effects. Undead are not at
risk of death from massive damage.
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ReplyDeleteThank you for sharing! Love to see this sort of passion and effort for the hobby! Stone Dice
ReplyDelete