Self-Interested Preface: Charles!! Okay this character's the first or second of a series I made called the Beast-Patroned, characters with animal companions which are more important than that characters themselves. Charles is from a drunk conversation walking through a neighborhood in Pensacola, Florida wherein me and some friends were discussing the danger and I imagined a cat so mean and so street and so cat that he redefined cathood. His name was Charles. He embodied catdom so fucking hard that cats were no longer called cats- they were called charles', but you could still name your charles Cat (not that it matters, cats are dumb as shit and don't understand names anyway). The conversation kind of concluded with us whispering the name Charles thirty to fifty times into the night (that's how you know he's coming).
The character is called the Enforcer Of Charles, either creating or continuing a theme (I can't remember if Charles or Ignazio was first) of explicit character roles which define the character in relation to the animal. The Enforcer Of Charles is an asshole, like what a cat would be, whose primary tactics are remaining in Combat Expertise (Stalwart) mode for DR, using Pummeling Style charge pouncing, tripping, and flanking with Charles. Both the character and Charles are Diehard-style characters. Charles is a War Cat animal companion, which is just about the most powerful animal companion there is, with the Bodyguard archetype, which is just about always recommended for its level 3 Diehard ability, Uncanny Dodge, and super Diehard ability at level 15 in exchange for evasion and multiattack. As with all animal companions, the first ability score advancement goes into INT, so that the animal can learn any skill, and the skill Linguistics (Common), so it can understand speech. Charles advances, bringing his STR up to 25, and becomes a pouncing cat god of war at level 7. I recommend something like an Amulet Of Mighty Fists with the Furyborn enhancement on it to make Charles more dangerous the longer he has to fight. A neat feature of the Wild Child is that you can pick a combat maneuver, ANY combat maneuver, and teach it to the animal companion as a trick. This is how Charles learns Awesome Blow at level 11.
This build was really fun to make, even though the statblocks for animal companions are kind of a pain in the ass. I'd be way into playing this character alongside some pals playing some of the other Beast-Patroned.
This build created around October of 2015.
Brawler (Wild Child),
Level 20
Race: Half-Orc, +2
STR (+1 Hit Point/+1 Skill Point/+¼ Brawler level to determine unarmed damage)
Racial Traits
Pariah (+2 to saves against fear and emotion effects, -2
Bluff, Diplomacy, and Sense Motive)
Sacred Tattoo (+1 luck bonus to all saving throws)
Shaman’s Apprentice (Endurance feat)
Orc Blood (counts as human and orc for the purposes of
racial effects)
Darkvision 60’
Character Traits/Drawbacks
Drawback: (Detriment, Circumstance)
Combat: Threatening Defender (Combat Expertise penalty to
attack reduced by one)
Faith: Fate’s Favored (+1 to any luck bonuses)
Regional: Snowstride (+1 Acrobatics to move on slippery
surface, can trip/bull rush creatures two sizes larger)
Point Buy 20 Racial Lvl. 4 Lvl.
8 Lvl. 12 Lvl. 16 Lvl. 20
STR 15 17 18 19 20 21 22
DEX 14
CON 16
INT 10
WIS 12
CHA 7
Class Skills: Acrobatics,
Climb, Craft (Any), Escape Artist, Handle Animal, Heal, Intimidate, Knowledge (Dungeoneering),
Knowledge (Local), Perception, Profession (Any), Ride, Sense Motive, and Swim.
Known Languages:
Common, Orc
1: Brawler (Wild Child) 1 (HD d10), +¼ Brawler level to
determine unarmed damage
BAB: +1
Base Saves: +7/+6/+3 (+2 against
fear and emotion effects)
New Feats: Simple Weapon Proficiency, Close Weapon Proficiency,
Handaxe, Long Sword, Short Sword, and Whip Weapon Proficiency, Light Armor
Proficiency, Shield Proficiency, Brawler’s Cunning, Martial Training, Martial
Flexibility, Improved Unarmed Strike, Brawler Unarmed Strike (1d6), Animal Companion
(Warcat), [1st Level Feat] Combat Expertise, [Anti-Hero] Die Hard
Skills(4): Handle
Animal, Perception, +2 others [probably Knowledge (Local) and Heal]
Companion: Warcat, Bodyguard Archetype
1: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 2
HP: 13 [(4.5 x HD) + (CON x HD)]
BAB: +1
Ability Scores: STR
15; DEX 15; CON 14; INT 2; WIS 11; CHA 5
Attack(s): Bite +3 (1d6+2), Claw +3 (1d4+2), Claw +3 (1d4+2)
Size: Medium
Speed: 40’ Land
Base Saves: +5/+5/+2
Base AC: 16 (10 + 4 natural + 2 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision, Scent,
Rake (1d4), Link, Iron Will
Current Skills(2): Acrobatics,
Perception
Base Known Tricks: Attack, Bury, Down, Guard, Flank, Heel, Seek
2: Brawler (Wild Child) 2, +¼ Brawler level to determine
unarmed damage
BAB: +2
Base Saves: +8/+7/+3 (+2 against
fear and emotion effects)
New Feats: Brawler’s Flurry (2nd)
Skills(4): Handle
Animal, Perception, +2 others
2: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 3
HP: 19 [(4.5 x HD) + (CON x HD)]
BAB: +2
Ability Scores: STR
15; DEX 15; CON 14; INT 2; WIS 11; CHA 5
Attack(s): Bite +4 (1d6+2), Claw +4 (1d4+2), Claw +4 (1d4+2)
Size: Medium
Speed: 40’ Land
Base Saves: +5/+5/+3
Base AC: 16 (10 + 4 natural + 2 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision, Scent,
Rake (1d4), Link, Iron Will, Improved Initiative
Current Skills(3):
Acrobatics, Climb, Perception
Base Known Tricks: Attack, Bury, Down, Guard, Flank, Heel, Seek
3: Brawler (Wild Child) 3, +¼ Brawler level to determine
unarmed damage
BAB: +3
Base Saves: +8/+7/+6 (+2 against
fear and emotion effects)
New Feats: Maneuver Training 1 (Trip), [3rd Level Feat] Iron
Will
Skills(4): Handle
Animal, Perception, +2 others
3: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 3
HP: 19 [(4.5 x HD) + (CON x HD)]
BAB: +2
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
16; DEX 16; CON 14; INT 2; WIS 11; CHA 5
Attack(s): Bite +5 (1d6+3), Claw +5 (1d4+3), Claw +5 (1d4+3)
Size: Medium
Speed: 40’ Land
Base Saves: +5/+6/+3
Base AC: 19 (10 + 6 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision, Scent,
Rake (1d4), Link, Iron Will, Improved Initiative, Tenacious Guardian
Current Skills(3):
Acrobatics, Climb, Perception
Base Known Tricks: Attack, Bury, Down, Guard, Fetch, Flank, Heel,
Seek, Trip
4: Brawler (Wild Child) 4, +¼ Brawler level to determine
unarmed damage
BAB: +4
Ability Score Increase: STR +1 (18)
Base Saves: +9/+8/+6 (+2 against
fear and emotion effects)
New Feats: Brawler AC Bonus 1, Knockout 1/day
Skills(4): Handle
Animal, Perception, +2 others
4: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 4
HP: 26 [(4.5 x HD) + (CON x HD)]
BAB: +3
Ability Score Increase: INT +1
Ability Scores: STR
16; DEX 16; CON 14; INT 3; WIS 11; CHA 5
Attack(s): Bite +6 (1d6+3), Claw +6 (1d4+3), Claw +6 (1d4+3)
Size: Medium
Speed: 40’ Land
Base Saves: +6/+7/+3
Base AC: 19 (10 + 6 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision, Scent,
Rake (1d4), Link, Iron Will, Improved Initiative, Tenacious Guardian
Current Skills(4):
Acrobatics, Climb, Linguistics (Common), Perception
Base Known Tricks: Attack, Bury, Down, Guard, Fetch, Flank, Heel,
Seek, Trip
5: Brawler (Wild Child) 5, +¼ Brawler level to determine
unarmed damage
BAB: +5
Base Saves: +9/+8/+6 (+2 against
fear and emotion effects)
New Feats: Brawler’s Strike (5th), Hunter’s Tricks, Wild
Trick (Entangling Attack), [5th Level Feat] Stalwart
Skills(4): Handle
Animal, Perception, +2 others
5: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 5
HP: 32 [(4.5 x HD) + (CON x HD)]
BAB: +3
Ability Scores: STR
16; DEX 16; CON 14; INT 3; WIS 11; CHA 5
Attack(s): Bite +6 (1d6+3), Claw +6 (1d4+3), Claw +6 (1d4+3)
Size: Medium
Speed: 40’ Land
Base Saves: +6/+7/+3
Base AC: 19 (10 + 6 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision, Scent,
Rake (1d4), Link, Iron Will, Improved Initiative, Tenacious Guardian, Power
Attack
Current Skills(5):
Acrobatics, Climb, Linguistics (Common), Perception, Swim
Base Known Tricks: Attack, Bury, Down, Guard, Fetch, Flank, Heel,
Seek, Trip
6: Brawler (Wild Child) 6, +¼ Brawler level to determine
unarmed damage
BAB: +6/+1
Base Saves: +10/+9/+7 (+2
against fear and emotion effects)
New Feats: Martial Flexibility (6th)
Skills(4): Handle Animal,
Perception, +2 others
6: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 6
HP: 39 [(4.5 x HD) + (CON x HD)]
BAB: +4
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
17; DEX 17; CON 14; INT 3; WIS 11; CHA 5
Attack(s): Bite +7 (1d6+3), Claw +7 (1d4+3), Claw +7 (1d4+3)
Size: Medium
Speed: 40’ Land
Base Saves: +7/+8/+4
Base AC: 21 (10 + 8 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d4), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion
Current Skills(6):
Acrobatics, Climb, Intimidate, Linguistics (Common), Perception, Swim
Base Known Tricks: Attack, Bury, Down, Guard, Fetch, Flank, Heel,
Menace, Seek, Trip
7: Brawler (Wild Child) 7, +¼ Brawler level to determine
unarmed damage
BAB: +7/+2
Base Saves: +10/+9/+7 (+2
against fear and emotion effects)
New Feats: Maneuver Training 2 (Disarm), [7th Level
Feat] Pummeling Style
Skills(4): Handle
Animal, Perception, +2 others
7: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 6
HP: 51 [(4.5 x HD) + (CON x HD)]
BAB: +4
(Advancement) Ability Score Increase: STR +8, DEX -2, CON +4
Ability Scores: STR
25; DEX 15; CON 18; INT 3; WIS 11; CHA 5
Attack(s): Bite +11 (1d8+7), Claw +11 (1d6+7), Claw +11 (1d6+7)
Size: Large
Speed: 40’ Land
Base Saves: +9/+7/+4
Base AC: 22 (10 + 10 natural + 2 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce
Current Skills(6):
Acrobatics, Climb, Intimidate, Linguistics (Common), Perception, Swim
Base Known Tricks: Attack, Bury, Disarm, Down, Guard, Fetch, Flank,
Heel, Menace, Seek, Trip
8: Brawler (Wild Child) 8, +¼ Brawler level to determine
unarmed damage
BAB: +8/+3
Ability Score Increase: STR +1 (19)
Base Saves: +11/+10/+7 (+2
against fear and emotion effects)
New Feats: Brawler’s Flurry (8th)
Skills(4): Handle
Animal, Perception, +2 others
8: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 7
HP: 59 [(4.5 x HD) + (CON x HD)]
BAB: +5
Ability Scores: STR
25; DEX 15; CON 18; INT 3; WIS 11; CHA 5
Attack(s): Bite +12 (1d8+7), Claw +12 (1d6+7), Claw +12 (1d6+7)
Size: Large
Speed: 40’ Land
Base Saves: +9/+7/+4
Base AC: 22 (10 + 10 natural + 2 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame
Current Skills(7):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception,
Swim
Base Known Tricks: Attack, Bury, Disarm, Down, Guard, Fetch, Flank,
Heel, Menace, Seek, Trip
9: Brawler (Wild Child) 9, +¼ Brawler level to determine
unarmed damage
BAB: +9/+4
Base Saves: +11/+10/+8 (+2 against
fear and emotion effects)
New Feats: Brawler AC Bonus 2, Brawler’s Strike (9th),
[9th Level Feat] Pummeling Charge
Skills(4): Handle
Animal, Perception, +2 others
9: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 8
HP: 68 [(4.5 x HD) + (CON x HD)]
BAB: +6
Ability Score Increase: STR +1, DEX +1, WIS +1
Ability Scores: STR
26; DEX 16; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +14 (1d8+8), Claw +14 (1d6+8), Claw +14 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +10/+9/+5
Base AC: 25 (10 + 12 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame, Uncanny Dodge
Current Skills(8):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
2, Swim
Base Known Tricks: Attack, Bury, Detect, Disarm, Down, Guard,
Fetch, Flank, Heel, Menace, Seek, Trip
10: Brawler (Wild Child) 10, +¼ Brawler level to determine
unarmed damage
BAB: +10/+5
Base Saves: +12/+11/+8 (+2
against fear and emotion effects)
New Feats: Martial Flexibility (10th), Knockout 2/day
Skills(4): Handle
Animal, Perception, +2 others
10: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 9
HP: 76 [(4.5 x HD) + (CON x HD)]
BAB: +6
Ability Scores: STR
26; DEX 16; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +14 (1d8+8), Claw +14 (1d6+8), Claw +14 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +10/+9/+6
Base AC: 25 (10 + 12 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame, Uncanny Dodge
Current Skills(9):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
3, Swim
Base Known Tricks: Attack, Bury, Detect, Disarm, Down, Guard,
Fetch, Flank, Heel, Menace, Seek, Trip
11: Brawler (Wild Child) 11, +¼ Brawler level to determine
unarmed damage
BAB: +11/+6/+1
Base Saves: +12/+11/+8 (+2
against fear and emotion effects)
New Feats: Wild Trick (Bolster Companion), Maneuver Training 3 (Awesome
Blow), [11th Level Feat] Improved Stalwart
Skills(4): Handle
Animal, Perception, +2 others
11: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 9
HP: 76 [(4.5 x HD) + (CON x HD)]
BAB: +6
Ability Scores: STR
26; DEX 16; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +14 (1d8+8), Claw +14 (1d6+8), Claw +14 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +10/+9/+6
Base AC: 25 (10 + 12 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame, Uncanny Dodge
Current Skills(9):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
3, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Fetch, Flank, Heel, Menace, Seek, Trip
12: Brawler (Wild Child) 12, +¼ Brawler level to determine
unarmed damage
BAB: +12/+7/+2
Ability Score Increase: STR +1 (20)
Base Saves: +13/+12/+9 (+2
against fear and emotion effects)
New Feats: Brawler’s Strike (12th), Martial Flexibility
(12th)
Skills(4): Handle
Animal, Perception, +2 others
12: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 10
HP: 85 [(4.5 x HD) + (CON x HD)]
BAB: +7
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
27; DEX 17; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +15 (1d8+8), Claw +15 (1d6+8), Claw +15 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +11/+10/+6
Base AC: 27 (10 + 14 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame, Uncanny Dodge
Current Skills(10):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
4, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Fetch, Flank, Heel, Menace, Seek, Stay, Trip
13: Brawler (Wild Child) 13, +¼ Brawler level to determine
unarmed damage
BAB: +13/+8/+3
Base Saves: +13/+12/+9 (+2
against fear and emotion effects)
New Feats: Brawler AC Bonus 2, [13th Level Feat] Deathless
Initiate
Skills(4): Handle
Animal, Perception, +2 others
13: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 11
HP: 93 [(4.5 x HD) + (CON x HD)]
BAB: +8
Ability Scores: STR
27; DEX 17; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +16 (1d8+8), Claw +16 (1d6+8), Claw +16 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +11/+10/+6
Base AC: 27 (10 + 14 natural + 3 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce, Narrow Frame, Uncanny Dodge, Combat
Reflexes
Current Skills(11):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception 5,
Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Fetch, Flank, Heel, Menace, Seek, Stay, Trip
14: Brawler (Wild Child) 14, +¼ Brawler level to determine
unarmed damage
BAB: +14/+9/+4
Base Saves: +14/+13/+9 (+2
against fear and emotion effects)
New Feats: (none)
Skills(4): Handle
Animal, Perception, +2 others
14: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 12
HP: 102 [(4.5 x HD) + (CON x HD)]
BAB: +9
Ability Score Increase: DEX +1
Ability Scores: STR
27; DEX 18; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +17 (1d8+8), Claw +17 (1d6+8), Claw +17 (1d6+8)
Size: Large
Speed: 40’ Land
Base Saves: +12/+12/+7
Base AC: 28 (10 + 14 natural + 4 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes
Current Skills(12):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
6, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Fetch, Flank, Heel, Menace, Seek, Stay, Trip
15: Brawler (Wild Child) 15, +¼ Brawler level to determine
unarmed damage
BAB: +15/+10/+5
Base Saves: +14/+13/+10 (+2
against fear and emotion effects)
New Feats: Brawler’s Flurry (15th), Maneuver Training 4
(Grapple), [15th Level Feat] Animal Soul
Skills(4): Handle
Animal, Perception, +2 others
15: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 12
HP: 102 [(4.5 x HD) + (CON x HD)]
BAB: +9
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
28; DEX 19; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +18 (1d8+9), Claw +18 (1d6+9), Claw +18 (1d6+9)
Size: Large
Speed: 40’ Land
Base Saves: +12/+12/+7
Base AC: 30 (10 + 16 natural + 4 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity
Current Skills(12):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
6, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek, Stay, Track, Trip
16: Brawler (Wild Child) 16, +¼ Brawler level to determine
unarmed damage
BAB: +16/+11/+6/+1
Ability Score Increase: STR +1 (21)
Base Saves: +15/+14/+10 (+2
against fear and emotion effects)
New Feats: Awesome Blow, Knockout 3/day
Skills(4): Handle
Animal, Perception, +2 others
16: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 13
HP: 123 [(4.5 x HD) + (CON x HD) + HD]
BAB: +9
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
28; DEX 19; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +18 (1d8+9), Claw +18 (1d6+9), Claw +18 (1d6+9)
Size: Large
Speed: 40’ Land
Base Saves: +12/+12/+7
Base AC: 30 (10 + 16 natural + 4 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity, Toughness
Current Skills(13):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
7, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek, Stay, Track, Trip
17: Brawler (Wild Child) 17, +¼ Brawler level to determine
unarmed damage
BAB: +17/+12/+7/+2
Base Saves: +15/+14/+10 (+2
against fear and emotion effects)
New Feats: Brawler’s Strike (17th), [17th
Level Feat] Improved Critical (Unarmed Strike)
Skills(4): Handle
Animal, Perception, +2 others
17: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 14
HP: 133 [(4.5 x HD) + (CON x HD) + HD]
BAB: +10
Ability Scores: STR
28; DEX 19; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +19 (1d8+9), Claw +19 (1d6+9), Claw +19 (1d6+9)
Size: Large
Speed: 40’ Land
Base Saves: +13/+13/+7
Base AC: 30 (10 + 16 natural + 4 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity, Toughness
Current Skills(14):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
8, Swim
Base Known Tricks: Attack, Awesome Blow, Bury, Detect, Disarm,
Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek, Stay, Track, Trip
18: Brawler (Wild Child) 18, +¼ Brawler level to determine
unarmed damage
BAB: +18/+13/+8/+3
Base Saves: +16/+15/+11 (+2
against fear and emotion effects)
New Feats: Brawler AC Bonus 4
Skills(4): Handle
Animal, Perception, +2 others
18: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 15
HP: 142 [(4.5 x HD) + (CON x HD) + HD]
BAB: +11
Ability Score Increase: STR +1, DEX +1
Ability Scores: STR
29; DEX 20; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +20 (1d8+9), Claw +20 (1d6+9), Claw +20 (1d6+9)
Size: Large
Speed: 40’ Land
Base Saves: +13/+14/+8
Base AC: 33 (10 + 18 natural + 5 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity, Toughness,
Improved Overrun
Current Skills(15):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
9, Swim
Base Known Tricks: Attack, Awesome Blow, Break Out, Bury, Detect,
Disarm, Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek, Stay, Track,
Trip
19: Brawler (Wild Child) 19, +¼ Brawler level to determine
unarmed damage
BAB: +19/+14/+9/+4
Base Saves: +16/+15/+11 (+2
against fear and emotion effects)
New Feats: Maneuver Training 5 (Bull Rush), [19th Level
Feat] Combat Reflexes
Skills(4): Handle
Animal, Perception, +2 others
19: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 15
HP: 142 [(4.5 x HD) + (CON x HD) + HD]
BAB: +11
Ability Scores: STR
29; DEX 20; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +20 (1d8+9), Claw +20 (1d6+9), Claw +20 (1d6+9)
Size: Large
Speed: 40’ Land
Base Saves: +13/+14/+8
Base AC: 33 (10 + 18 natural + 5 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity, Toughness,
Improved Overrun
Current Skills(15):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
9, Swim
Base Known Tricks: Attack, Awesome Blow, Break Out, Bull Rush,
Bury, Detect, Disarm, Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek,
Stay, Track, Trip
20: Brawler (Wild Child) 19, +¼ Brawler level to determine
unarmed damage
BAB: +20/+15/+10/+5
Base Saves: +17/+16/+11 (+2
against fear and emotion effects)
New Feats: Martial Flexibility (20th), Improved Awesome
Blow
Skills(4): Handle
Animal, Perception, +2 others
20: Charles, Avatar of the Cat God of Seething and Force ∞
HD: 16
HP: 152 [(4.5 x HD) + (CON x HD) + HD]
BAB: +12
Ability Score Increase: STR +1
Ability Scores: STR
30; DEX 20; CON 18; INT 3; WIS 12; CHA 5
Attack(s): Bite +22 (1d8+10), Claw +22 (1d6+10), Claw +22 (1d6+10)
Size: Large
Speed: 40’ Land
Base Saves: +14/+15/+8
Base AC: 33 (10 + 18 natural + 5 DEX)
Current Feats and Abilities: Shared Vigilance, Low-Light Vision,
Scent, Rake (1d6), Link, Iron Will, Improved Initiative, Tenacious Guardian,
Power Attack, Devotion, Grab, Pounce,
Narrow Frame, Uncanny Dodge, Combat Reflexes, Greater Tenacity, Toughness, Improved
Overrun
Current Skills(16):
Acrobatics, Climb, Escape Artist, Intimidate, Linguistics (Common), Perception
10, Swim
Base Known Tricks: Attack, Awesome Blow, Break Out, Bull Rush,
Bury, Detect, Disarm, Down, Guard, Grapple, Fetch, Flank, Heel, Menace, Seek,
Stay, Track, Trip
Original Brawler Damage Table By Level Tiers | Half-Orc Brawler Damage Table
By Level Tiers
Level
|
Small Brawler
|
Medium Brawler
|
Large Brawler
|
Level
|
Small Brawler
|
Medium Brawler
|
Large Brawler
|
1st-3rd
|
1d4
|
1d6
|
1d8
|
1st-3rd
|
1d4
|
1d6
|
1d8
|
4th-7th
|
1d6
|
1d8
|
2d6
|
4th-6th
|
1d6
|
1d8
|
2d6
|
8th-11th
|
1d8
|
1d10
|
2d8
|
7th-9th
|
1d8
|
1d10
|
2d8
|
12th-15th
|
1d10
|
2d6
|
3d6
|
10th-12th
|
1d10
|
2d6
|
3d6
|
16th-19th
|
2d6
|
2d8
|
3d8
|
13th-15th
|
2d6
|
2d8
|
3d8
|
20th
|
2d8
|
2d10
|
4d8
|
16th-19th
|
2d8
|
2d10
|
4d8
|
-
|
-
|
-
|
-
|
20th
|
2d10
|
3d6
|
6d6
|
+ Monk’s Robe at 19th-20th
|
2d10
|
3d6
|
6d6
|
+ Monk’s Robe at 16th-18th
|
3d6
|
3d8
|
6d8
|
-
|
-
|
-
|
-
|
+ Monk’s Robe at 19th-20th
|
3d8
|
4d8
|
8d6
|
Brawler Half-Orc Adjustments
By Level
Actual Adjusted
Level Level
1 1 ¼
2 2 ½
2 2 ½
3 3 ¾
4 5
5 6 ¼
6 7 ½
7 8 ¾
8 10
9 11 ¼
10 12 ½
11 13 ¾
12 15
13 16 ¼
14 17 ½
15 18 ¾
16 20
17 21 ¼
18 22 ½
19 23 ¾
20 25
Monk’s Robe
Slot body; Cost 13,000 GP; Aura moderate transmutation; CL 10th
Slot body; Cost 13,000 GP; Aura moderate transmutation; CL 10th
When worn, this simple brown
robe confers great ability in unarmed combat. If the wearer has levels in monk,
her AC and unarmed damage is treated as a monk of five levels higher.
Brawler Class
Feature: Martial Training
At 1st level, a brawler counts her total brawler levels as
both fighter levels and monk levels for the purpose of qualifying for feats.
She also counts as both a fighter and a monk for feats and magic items that
have different effects based on whether the character has levels in those
classes (such as Stunning Fist and a monk's
robe).
Aiding Attack (Ex): The Ranger can use this trick as a free action when he hits a creature with an attack. The next ally who makes an attack against the target creature before the start of the Ranger’s next turn gains a +2 circumstance bonus on that attack roll.
Bolster Companion (Ex): The Ranger can use this trick as an immediate action when his animal companion is hit with an attack or a combat maneuver. The companion’s AC and combat maneuver defense increase by +4 for the purposes of that attack. If the attack still hits, the animal companion only takes half damage (if any). The animal companion must be able to see and hear the Ranger to benefit from this trick.
Catfall (Ex): The Ranger can use this trick as an immediate action when he falls 20 or more feet, ignoring the first 20 feet of the fall when calculating the falling damage. If the Ranger takes no damage from the fall, he does not fall prone.
Chameleon Step (Ex): The Ranger can move up to twice his speed as a move action. The Ranger does not take any penalty on Stealth checks for movement during this move. This move provokes attacks of opportunity as normal.
Cunning Pantomime (Ex): As a standard action, the Ranger can communicate with a single creature as if using the tongues spell for 10 minutes. Because the communication is slow and lacks subtlety, the Ranger suffers a –4 penalty on all Bluff and Diplomacy checks relating to the creature he is communicating with when using this trick.
Deft Stand (Ex): The Ranger can spend a move action to stand up without provoking attacks of opportunity.
Distracting Attack (Ex): The Ranger can use this trick as a free action before he makes an attack. If the attack hits, the target takes a –2 penalty on all attack rolls for 1 round.
Heel (Ex): The Ranger can use this trick as an immediate action when his animal companion moves. When the companion moves, the square it starts out in is not considered threatened by any opponent it can see, and therefore visible enemies do not get attacks of opportunity against it when it moves from that square. The companion must end this movement in a square adjacent to the Ranger. The animal companion must be able to see and hear the Ranger to take this movement.
Hobbling Attack (Ex): The Ranger can use this trick as a free action when he hits with an attack. The target of the attack’s land speed is reduced by 1/2 for 1d4 rounds.
Quick Climb/Quick Swim (Ex): The Ranger can climb or swim at his full speed as a move action without penalty.
Quick Healing (Ex): As a swift action, the Ranger can make a Heal check to administer first aid on an adjacent dying character. Alternatively, the Ranger can administer a potion to an unconscious character as a move action.
Ranger’s Counsel (Ex): As a swift action, the Ranger can grant all allies within 30 feet that are within line of sight and can hear him a +2 bonus on skill checks with a single skill of his choice. The Ranger must have at least one rank in the chosen skill. This bonus lasts for 1 round.
Rattling Strike (Ex): The Ranger can use this trick as a free action before he makes a melee attack. If the attack hits, the target is shaken for 1d4 rounds.
Second Chance Strike (Ex): When he misses with a melee attack, the Ranger may reroll his attack at a –5 penalty. Using this ability is an immediate action.
Sic 'Em (Ex): The Ranger can use this trick as a swift action. His animal companion makes one melee attack against an adjacent creature. The animal companion must be able to see and hear the Ranger to make this attack.
Skill Sage (Ex): As a free action, the Ranger can roll twice on any one skill check and take the better result. He must have at least 1 rank in that skill to use this ability.
Stag’s Leap (Ex): As a free action, the Ranger can attempt a running jump without moving 10 feet before the jump.
Surprise Shift (Ex): The Ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
Tangling Attack (Ex): The Ranger can use this attack as a free action when he makes an attack. If the attack hits, the target is entangled for 1 round.
Uncanny Senses (Ex): As an immediate action, the Ranger gains a +10 insight bonus on Perception checks for 1 round.
Upending Strike (Ex): The Ranger can use this trick as a free action just before he makes a melee attack. If the attack hits, he may make a free trip combat maneuver against the target.
Vengeance Strike (Ex): The Ranger can use this trick as an immediate action when an enemy adjacent to him hits an ally with a melee or ranged attack. The Ranger can make a single melee attack at his highest base attack bonus against the creature who attacked his ally.
No comments:
Post a Comment